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Sonotsugipaa@lemmy.dbzer0.com to Programmer Humor@programming.devEnglish · 2 years ago

This is clearly shaping up to be the pinnacle of this decade's technology

lemmy.dbzer0.com

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This is clearly shaping up to be the pinnacle of this decade's technology

lemmy.dbzer0.com

Sonotsugipaa@lemmy.dbzer0.com to Programmer Humor@programming.devEnglish · 2 years ago
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  • jarfil@beehaw.org
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    2 years ago
    1. Don’t roll out your own crypto suite
    2. Don’t write your own game engine
    3. Don’t create your own OS from scratch
    4. Don’t build another multipurpose framework
    5. …

    Whom am I kidding, go do all of that! Learn why you most probably shouldn’t 😆

    • Norgur@kbin.social
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      2 years ago
      1. Don’t make an MMORPG as your first ever game with only you and your one friend as devs
      • Sonotsugipaa@lemmy.dbzer0.comOP
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        2 years ago

        Oddly specific?

        • Norgur@kbin.social
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          2 years ago

          Yet depressingly common in MMORPG circles. People tend to vastly underestimate the amount of work needed to get an remotely playable MMO off the ground.

          • Sonotsugipaa@lemmy.dbzer0.comOP
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            2 years ago

            I’ve entertained the idea, and the first to requirements that come to mind are advertising money and server upkeep money - then one could start worrying about actually making it

      • Drew Belloc@programming.dev
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        2 years ago

        What is this smell? Is that the smell of self experience?

        • Norgur@kbin.social
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          2 years ago

          Nah, I can’t tell a Class from a Function in most programming languages. I ain’t making no game.

          • 257m@lemmy.ml
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            2 years ago

            You won’t be able to mistake the two if you don’t use Classes.

      • MagicShel@programming.dev
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        2 years ago

        Oh, was it you who made Sociolotron?

    • Sonotsugipaa@lemmy.dbzer0.comOP
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      2 years ago

      Ew, knowledge and experience, pweh disgusting

    • sheepishly@kbin.social
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      2 years ago

      What if I make an OS that’s also a game engine?

      • Sonotsugipaa@lemmy.dbzer0.comOP
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        2 years ago

        Hear me out: a fully fledged desktop environment, like KDE Plasma or Gnome, but it’s a 3D world - “windows” are just walls, the file explorer is just a bunch of procedurally generated condos, and you get a Gmod physics gun to move stuff around.

        • Norgur@kbin.social
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          2 years ago

          Soooo… Microsoft Bob in 3d?

          • Sonotsugipaa@lemmy.dbzer0.comOP
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            2 years ago

            Microsoft bob in 3D with a Gmod physics gun

    • fckreddit@lemmy.ml
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      2 years ago

      I want to learn how to write a physics engine.

      • jarfil@beehaw.org
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        2 years ago

        Those are easy, unless you want 128bit resolution, relativistic effects, collisions, or fancy stuff like that.

        PS: Bonus points if you write one without collision detection, then sell it as a game on Steam.

        PS2: Super Bonus points if you make it 64bit, then keep crowd-funding it for 10 years.

  • miniu@programming.dev
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    2 years ago

    Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.

    • Sonotsugipaa@lemmy.dbzer0.comOP
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      Not the fastest

      This is my 4th Vulkan related “project” and 2nd attempt at making something other than a glorified tutorial workspace in 6 years, and it took me 4 weeks to draw this stuff with minimal technical debt.

      I could just use an existing game engine, but what’s the fun in not manually sorting all draw commands by mesh>pipeline>material and hunting synchronization hazards by just looking at funny glyphs for extended periods of time?

      • AeroLemming@lemm.ee
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        8 months ago

        deleted by creator

        • Sonotsugipaa@lemmy.dbzer0.comOP
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          2 years ago

          Eh, at this point it happens every 3 commits, you get used to abusing gdb (since valgrind just dies).

          I hope the police doesn’t find my unregistered breakpoint minigun…

    • wopazoo [he/him]@hexbear.net
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      2 years ago

      Keep in mind that if you actually want to make a game, make a game not an engine. Too many video game projects get bogged down in the engine development stage and never make it to completion.

      • Sonotsugipaa@lemmy.dbzer0.comOP
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        2 years ago

        Do people even make their own engines anymore? If this wasn’t a pet project I would have dropped the entire thing as soon as I started dealing with 3D models, and visited Godot’s homepage.

        …

        Perhaps I should get my hands on Godot at some point.

        • uralsolo [he/him]@hexbear.net
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          Godot is a lot of fun! I’ve never finished making a game but I’ve made a half dozen hacky demos that I was really proud of.

        • Xanvial@lemmy.one
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          Usually AAA game studios has their own in house game engine

          • Sonotsugipaa@lemmy.dbzer0.comOP
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            The in-house engines I know are being used are also really old - hell, 343i even decided to ditch the fossil that once was Halo: CE’s engine because of technical debt and outsourcing blood sacrifices

            • EnderofGames@kbin.social
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              2 years ago

              Ah, yes, I miss the days of 343 having home grown blood sacrifices.

      • Montagge@kbin.social
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        This was supposed to release years ago https://camelotunchained.com/v3/

  • WiildFiire@lemmy.world
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    2 years ago

    https://youtu.be/Z_1vfTkBq-k?si=NpJuy9WU7vxkeb36

    • PipedLinkBot@feddit.rocksB
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      Here is an alternative Piped link(s): https://piped.video/Z_1vfTkBq-k?si=NpJuy9WU7vxkeb36

      Piped is a privacy-respecting open-source alternative frontend to YouTube.

      I’m open-source, check me out at GitHub.

    • Zozano@aussie.zone
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      2 years ago

      Thank you! I haven’t laughed that hard in a year or more. My sides hurt.

    • Sonotsugipaa@lemmy.dbzer0.comOP
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      2 years ago

      Truly what inspired me to fight against Vulkan’s complexity

  • TheBurlapBandit@beehaw.org
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    2 years ago

    GET OUT. OF MY CAR. NOW

    • Sonotsugipaa@lemmy.dbzer0.comOP
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      Why are you yelling at me?

  • dylanTheDeveloper@lemmy.world
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    2 years ago

    Now do a camera that can be controlled

    • Sonotsugipaa@lemmy.dbzer0.comOP
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      Done, that wasn’t the hard part - after that I spent a few days on normal mapping and passable light reflections

      • dylanTheDeveloper@lemmy.world
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        What kind of method you gonna use for reflections?

        • Sonotsugipaa@lemmy.dbzer0.comOP
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          For reflected objects none, that’s too much effort - this thing only reflects light sources.

          Proper reflections require either too much effort, or me being smarter than I actually am.

          (Reflecting light sources is as easy as doing some tangent-space wizardry and a few dot products)

        • Sonotsugipaa@lemmy.dbzer0.comOP
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          Nobody asked, but whatever:

          • dylanTheDeveloper@lemmy.world
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            2 years ago

            Mmm shiney

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