• Guitarfun@lemmy.world
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    1 day ago

    I’m going to make this point again because it went unnoticed due to the sheer amount of comments, but you wouldn’t complain about a Rubik’s cube or crossword puzzle being too hard or anything else designed to challenge you. I’d argue that without the difficulty of solving a Rubik’s cube that toy would be lost to time. The only reason it still exists today is because it was so hard to solve for children when it was released. Souls games are the same. The only reason we still talk about them and the only reason they gained the popularity that they did is because of the difficulty.

    I remember distinctly picking up dark souls on sale on a whim before it started really entering mainstream discussion. The guy working at Gamestop warned me that people kept returning it because it was too hard. I took it home and played it and really learned the mechanics then I brought it to my friends to try. They learned the mechanics and since then we’ve had an unofficial race to see who can beat the newest FromSoft game fastest. It was the difficulty of the game that made it so addicting. Without that the game would be boring and no one would know what it was in 2025. If you don’t believe me install the easy mode mods and come back to let us know what your experience was like.

  • NotASharkInAManSuit@lemmy.world
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    2 days ago

    I wasn’t expecting this post to bring out this kind of animosity in people. Jesus fuckin’ christ.

    Video games are not a public service, there is no such thing as a 100% universally enjoyed video game for a reason. It’s ok that there are different types of video games, folks, be them too hard or too easy for your tastes, it’s kind of stupid to throw these kinds of stones about it.

    I mean, is every book supposed to be palatable to everyone? Are we all supposed to feel the exact same way about every piece of art? This is like being mad that Guardians of The Galaxy involved sci-fi and super heroes and wasn’t a WWII documentary because that’s what you’d have preferred to watch.

  • inclementimmigrant@lemmy.world
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    2 days ago

    Just allow users to mod the game to whatever difficulty they want and don’t be dicks about it.

    Devs get to stick to their original vision and gamers get to have whatever difficulty they actually want to make things fun for them.

  • emergencyfood@sh.itjust.works
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    2 days ago

    Da Wei: gives step by step instructions only for players to ignore them and get stuck (reading is hard).

    Also Da Wei: designs a fast, strong and tough endgame boss only for some psycho to hit-stun her, yeet her around the arena, kill her by fall damage and post it on Bilibili for the lolz.

  • DupaCycki@lemmy.world
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    2 days ago

    It may be a difficult debate between accessibility, experience and artistic vision. Though considering how many games are made every year, I think we can have difficult games with no easy mode. People who don’t enjoy them or can’t play them can simply play the thousands of other games.

    Don’t get me wrong. I’m all for accessibility. During my time in the video game industry, I personally paid great attention to options for colorblind people. Unfortunately, pretty much everything else was outside my scope. But it doesn’t make any sense to potentially ruin the entire work just so 3 more people on the planet will play it.

    If a game is frustrating to play, but I enjoy the story - I watch a playthrough. If a game contains elements that I don’t like - it’s probably not a game for me, so I move on to other games. If I had some disability that made it very hard or impossible to play some games - okay, fair enough, that would genuinely suck. But again, I’d move on to other games.

    Of course, it’s possible to add detailed difficulty settings, so that everyone can customize their experience. Mostly a great solution, if the team has the time and resources to implement it well, which isn’t always the case. However, it may still interfere with the artistic vision of the developers.

    Some movies can cause epileptic seizures due to some of their scenes. Should the authors throw their vision and ideas out the window, because some people cannot safely watch the movie? I’d say no, because that would kind of ruin the whole point of artistic expression. I think we need to be able to depict and express all kinds and forms of art, even if some groups will be unable to experience them.

    Maybe some time in the future we’ll be able to solve all of this easily and reliably (e.g., some kind of neuralink for people with various conditions). But as of right now, it seems to me that this is practically a non-issue. The impact is incredibly limited, while proposed solutions are either costly, unrealistic or straight up counterintuitive.

  • Quatlicopatlix@feddit.org
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    2 days ago

    I dont get why people think the difficulty with souls likes is so cool. It isnt difficult in a sense that you have to think a lot but rather that you memorise what moves the boss has and press your buttons fast enough. In a deep multiplayer game like dota2 or other strategy games you have real people who wont just do what they are programmed to. Heck i would say a auto battler like mechabellum is “harder” because i have to think on what to do… but do what you love…

  • Stalinwolf@lemmy.ca
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    2 days ago

    Yoshi P (FFXIV): “Yeah, the game was a huge cultural hit that grew more successful with each expansion, so I thought to myself… now that we’ve brought in millions upon millions of players, why not nerf all of the overworld content into absurdity to bring in maybe forty or fifty noobs? So I did. And then I changed all of the classes again once everyone had reached max level. Nobody liked that. So I thought… why not do it again?”

    Zenimax (ESO): “So I just kind of made up whatever and then dialed the difficulty down to about a tenth of what it used to be. Now overworld content is on par with swinging an aluminum bat through a pile of packing peanuts. Also, the Second Era was filled with superhero sky ninjas with lava wings who rode around Tamriel upon lightning horses and mechanical spiders. Deal with it.”

  • Credibly_Human@lemmy.world
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    2 days ago

    All games should have difficulty settings as fleshed out as Atomfall.

    The idea that games should be a set difficulty with the set annoyances that game includes is stupid.

    LIke I personally, would delete all minigames, fuck em, and have hard combat. Thats my preference.

    I fucking hate creatives who believe super deeply they’ve created some masterpiece meant to be played one way.

  • RampantParanoia2365@lemmy.world
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    2 days ago

    I really don’t feel like copying that name on my phone. What game does the 3rd one make?

    Also, I’m playing Stellar Blade, and I’m not sure I’d ever get through it without Easy mode.

  • m532@lemmy.ml
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    2 days ago

    Reading this thread has re-confirmed that gatekeepers are a blight on humanity.

    I will cheat in your sacred games and you can’t stop me. I’ll make my own rules. What are you gonna do about it, break into my house and steal my computer?