The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square105linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agomessage-square105linkfedilink
minus-squarescutiger@lemmy.worldlinkfedilinkEnglisharrow-up0·3 months agoBut then you lose things like the messages on the ground (good and bad) and jolly cooperation as well.
But then you lose things like the messages on the ground (good and bad) and jolly cooperation as well.