The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square105linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agomessage-square105linkfedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up0·3 months agoI got super annoyed by how arbitrary all of that was when I first started getting into the series. It really does seem like pure chance sometimes. But then after a while I started to realize that it fits, because these are sassy demons. Of course it’s not going to make sense.
I got super annoyed by how arbitrary all of that was when I first started getting into the series. It really does seem like pure chance sometimes.
But then after a while I started to realize that it fits, because these are sassy demons. Of course it’s not going to make sense.