• Steve Jobs faked full signal strength and swapped devices during the first iPhone demo due to fragile prototypes and bug-riddled software.

• Engineers got drunk during the presentation to calm their nerves.

• Despite the challenges, Jobs successfully completed the 90-minute demonstration without any noticeable issues.

  • @[email protected]
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    1611 months ago

    Used to be?

    Even as early as a few years ago, game demos at E3 were extremely controlled environments to avoid the journalist player crashing the game.

    • @[email protected]
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      211 months ago

      I’ve been at Gamescom once where we considered backup consoles and HDMI switches in the cable aisle to ensure we could rapidly switch onto a running game when the first instance crashed. Stability improved enough that it wasn’t required in the end but yeah, software for trade shows was always hot as hell.