okay, that takes care of fps, but what about spf?
Only available on laptop models ans handhelds. They assume you aren’t setting up your desktop outside
challenge accepted
Should be labeled clearly on the outside of the container of suncream.
Can it figure out my downclocked card? I can’t run mine at default settings or it crashes. :'(
If I understand correctly it will allow players to input their hardware and fps for games. So unlikely, and even for not modified hardware it will be just an estimation based on what users say.
Why do you think it is based on manual input? It would make a lot more sense if the Steam software detected the framerate automatically while you are playing.
lmao very curious to see what steam thinks of my unnatural unholy abomination of a setup
Neat. It’s going to be interesting how they will solve the issue of different quality settings - I don’t care about FPS at “ultra” settings, usually it’s more important how the FPS are at low settings before you have to take desperate measures like turning down the resolution, completely turning off antialiasing, using upscaling etc. that have an extremely negative effect on graphics fidelity.
Also, two games running at an average of 60FPS might give very different experiences depending on how consistent the FPS are.
They’re gonna have to take into account for programs like lsfg-vk, Decky-framegen and others that increase frame rates. Easy to do on the deck though just ignore reports from games that have the programs launch option. Cant do that with my laptop though as lsfg-vk just grabs the process by name.
Thinking about it, they’ll probably use a law of large numbers and average out similar specs.
It will probably reveal which crowd is bigger: the high frame rate crowd or the high quality crowd.
I hope that it take in account the game versions, eg: they say that my hardware will make 60 fps in the 1.2 version, and then when the 1.3 came out they will make me know that it will run at 50 fps instead of telling me that the game will run at 120 fps because they take in account older version where the game had less laggy stuff
They may be able say something like “50% or users run the game at 30fps, 40% at 40fps” or something like that, where you can guess about different settings people are running at.
The biggest thing is just knowing whether it’s possible to run the game on your hardware at the minimum acceptable fps. If average fps for a steam deck game is 25, you know it doesn’t run well. If a significant number of deck users are able to average a higher fps than 30 (40-60), you know the deck can run it decently and you’ll have options besides running everything on the lowest setting.
Yeah but the Deck will be really interesting for this, since I play most of my games at 30fps with 7TDP when the Deck could perform better.
I guess, people doing what I do should not be taken into account…
Accounting for patches will also be interesting, especially for newer games that are still working their way towards a decent state.
That’s a great idea. I wonder if it will make developers consider optimizing their games more.
Depends if Valve also require disclosure if “frame-generation” was used in the benchmark.
Very easy to claim a game runs at 4K 60fps when it’s actually 720p 30fps with blurry up-scaled frames in-between.
I highly suspect it’ll lead to less than serious developers finding a way to trick this system.
Valve HATES this ONE TRICK to DOUBLE YOUR FPS INSTANTLY!
- Render scene to texture
- Copy texture to frame buffer, present it, wait for vblank (x2)
- Repeat from step 1.
Steam just can’t stop winning. The competition is so far behind they never even appeared in the rear view mirror to begin with
And Valve keeps on winning the storefront war, without doing much besides quality of life features.
Can’t wait for steam to be confused as fuck when it sees my hardware It is gonna use the bringus studio chinese pen statistics for my pc
Yeah I got a survey asking if I would share these info anymously
This is one of those things that after a few years, is going to become a heavyweight feature that every other storefront should have been working to have but for some reason haven’t started yet like Steam Input or WINE/Proton/Linux integration. I imagine in the near future retro-handhelds mostly abandoning Android for Linux and basing their specs and marketing around some analytics done on Steam games and the crowd-sourced game performance data. PS4 is in its 13th year. Blink and next thing you know you’ll be seeing cheap mini handhelds advertising playing vintage PS4 era video games on your bought from AliExpress PSP sized retro gaming handheld. It’ll be advertised like 98% of games released before 2020 have been found to run well on hardware as powerful as this gaming device (*according to Steam user data)
Purely theoretically, it is possible to implement this… But there are a lot of factors that contribute to changes.
It’s harder than they think.
What settings would they use for those FPS numbers? Most importantly, does it count Nvidia’s generated frames in that number?
Steam’s fps overlay can show base frames and generated frames separately, so I’m assuming they’ll be able to only show base frames.
Do they exclude nvidia’s bullshit
fake”AI generated” frames?Hopefully they list FG framerate and raw FPS, the overlay counter can already distinguish between them
Yes, I got a prompt on Steam Deck asking if they could collect anonymised FPS data from my games !
I said no, but there will be enough people who say yes to collect that data reliably.
Steam on a Linux machine the only thing were I opt in to the anonymous data collection.
It’s a neat idea, but I suspect there are just so many variables it will be as accurate as taking your temperature by sticking your finger up your arse and guessing…
Most savvy PC gamers will have a pretty good idea how well a given game will run on their rig already. If the game is old it’ll run well (providing it doesn’t crash due to oddities in really old games), and as long as it’s more powerful than a PS5 there should be at least some combination of settings that will let you run any new title.
I suspect Valve’s primary goal is giving realistic fps estimates for Steam Deck/Machine/Frame. With those having fixed hardware, it should be a decent way to know if its even possible to run a game at an acceptable frame rate on those devices.
It’s usefulness to other hardware will vary, we’ll have to wait and see how helpful it actually is.












