The model, called GameNGen, was made by Dani Valevski at Google Research and his colleagues, who declined to speak to New Scientist. According to their paper on the research, the AI can be played for up to 20 seconds while retaining all the features of the original, such as scores, ammunition levels and map layouts. Players can attack enemies, open doors and interact with the environment as usual.

After this period, the model begins to run out of memory and the illusion falls apart.

  • harsh3466@lemmy.ml
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    1
    ·
    4 months ago

    Correct me if I’m wrong, but doesn’t there have to be a code layer somewhere in there?

    It’s like all those “no code” platforms that just obscure away the actual coding via a gui and blocks/elements/whataver.

    • hasnt_seen_goonies@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      3
      ·
      4 months ago

      In this case, no. This is just interpreting what the next frame should be by the previous one. Like how the sora videos work, but with input.

        • hasnt_seen_goonies@lemmy.world
          link
          fedilink
          English
          arrow-up
          10
          ·
          4 months ago

          Or the code is the operating system that the application is running on, or the code is the firmware that is operating the GPU that is crunching the numbers to make the neural net, or the code is the friends we made along the way.