markus99@lemmy.world to Linux@lemmy.ml · 1 year agoLinux reaches new high 3.82%gs.statcounter.comexternal-linkmessage-square267fedilinkarrow-up1862arrow-down117cross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected]
arrow-up1845arrow-down1external-linkLinux reaches new high 3.82%gs.statcounter.commarkus99@lemmy.world to Linux@lemmy.ml · 1 year agomessage-square267fedilinkcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected]
minus-squareClbull@lemmy.worldlinkfedilinkarrow-up1·edit-21 year agoI thought the performance hit was quite substantial, like 20% to 30% lower frame rates from using dxvk. Maybe things have improved? Native Vulkan support is of course the holy grail but so few games support it. The only few I can think of are Valve games. Not even World of Warcraft supports Vulkan, and they’ve supported OpenGL for so long.
minus-squareleopold@lemmy.kde.sociallinkfedilinkEnglisharrow-up1·1 year agoIt’s definitely not 20%-30% behind. I’d say the difference is usually 10% or less. Sometimes DXVK is even a little ahead. Does depend on the game and drivers, tho.
I thought the performance hit was quite substantial, like 20% to 30% lower frame rates from using dxvk. Maybe things have improved?
Native Vulkan support is of course the holy grail but so few games support it. The only few I can think of are Valve games.
Not even World of Warcraft supports Vulkan, and they’ve supported OpenGL for so long.
It’s definitely not 20%-30% behind. I’d say the difference is usually 10% or less. Sometimes DXVK is even a little ahead. Does depend on the game and drivers, tho.