stopthatgirl7@kbin.social to Games@sh.itjust.works · 11 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square89fedilinkarrow-up1281arrow-down19file-text
arrow-up1272arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 11 months agomessage-square89fedilinkfile-text
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareShurimal@kbin.sociallinkfedilinkarrow-up5·11 months agoDid they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.
minus-squareBumblefumble@lemm.eelinkfedilinkEnglisharrow-up2arrow-down3·11 months agoSo XCOM is a CRPG?
minus-squareandrew_bidlaw@sh.itjust.workslinkfedilinkEnglisharrow-up5·11 months agoYou can call it a Tactical RPG in some sense, although I can’t remember more Role-Playing components than any other strategy have.
minus-squaredangblingus@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up4arrow-down1·11 months agoWhy even ask this?
Did they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.
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So XCOM is a CRPG?
You can call it a Tactical RPG in some sense, although I can’t remember more Role-Playing components than any other strategy have.
Why even ask this?