• givesomefucks@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    4
    ·
    11 months ago

    What seems to be the issue with a lot of these games is “seamless zoom”.

    So even if you’re all the way zoomed out, it’s still rending every tiny detail at the same level you were zoomed in.

    All they’d have to do is split it into three levels and only render the one you’re in. A fraction of a second delay when you cross a threshold isn’t a big deal.

    • tunetardis@lemmy.ca
      link
      fedilink
      English
      arrow-up
      5
      ·
      11 months ago

      True. That could be deadly with a sim since the amount of detail grows like crazy as you build it up. Even the amount of RAM it would take to store all those polygons sounds insane!

      • givesomefucks@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        3
        ·
        11 months ago

        Yeah, I don’t know for sure if that’s it, but every 4x game that has it tends to get bogged down.

        It’s just insane because it’s for a trivial benefit but every studio seems to think it’s worth it. That’s the only reason I have doubts, it’s such an easy fix surely somone would have noticed.