The format of these posts is simple: let’s discuss a specific game or series!

Let’s discuss the DOOM series. What is your favorite entry? Are there any moments or mechanics that stand out to you? What aspects of the games do you like most? What are areas that could be improved or don’t work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Ori, Metal Gear, Slay the Spire

  • jjjalljs@ttrpg.network
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    10 months ago

    Outlier in that my favorite was doom 1. Probably its second episode was my favorite, but they’re all good.

    The graphics at the time were amazing. The skyboxes for some reason really made an impression on me. There’s like green mountains in the background of episode 1 I think. As a kid I used to think about exploring them.

    The first time I beat the third episode without cheats, I finished off the spider mastermind with exactly 1% health left. Memorable as shit. (I think the game might do the thing where the last few percents of health count more, so it feels exciting when you just barely hang on. If so, it worked.)

    I remember thinking my older cousin was so cool because he could clear all the levels without cheats.

    Playing it now with mouse look and wasd it’s a much easier game, but back then as a child with keyboard only it was daunting.

    Doom2’s level design had more confusing and frustrating parts for me. Also I didn’t get a copy of it until several years later, so it didn’t have the full magic of youth.

    Doom 3 I don’t remember very well. I liked it but it didn’t have staying power.

    I didn’t finish the new dooms. They’re fine but I never really clicked with them.

    • PhobosAnomaly@feddit.uk
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      10 months ago

      Nothing wrong with being an OG Doom lover.

      There’s a reason that the thirty seconds between 00:10 and 00:40 is an absolute masterpiece.

      The sound design is half the reason why Doom was so good, and why Doom II is better - going up point blank to a tanky enemy with the super shotgun and making every shot count is borderline orgasmic - second only to beserk-punching an Imp into gibs while still moving forward, beautiful.

    • GBU_28@lemm.ee
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      10 months ago

      Yes the skyboxes really added to the hostile, foreign feeling. Great point.