• Minotaur@lemm.ee
    link
    fedilink
    arrow-up
    30
    arrow-down
    6
    ·
    9 months ago

    It’s the most bizarre and almost worrying thing now how much video games have transitioned into this “game of the month” thing - where seemingly everyone with a computer all goes and buys the same game each month because it got hyped up by the twitch steamers they watch or whatever.

    Just strange. “Are you playing Lethal Company? Everyone’s playing it. Oh, you wanna play Lethal Conpany? Everyone’s playing Palworld now. Oh shit man, we’re not playing that anymore, Dragons Dogma 2 is out”

    • snooggums@midwest.social
      link
      fedilink
      English
      arrow-up
      22
      arrow-down
      1
      ·
      9 months ago

      It would make less sense if the games were single player and full price, but Lethal Company, Palworld, and Helldivers 2 are all at $40 or below for the base games and have a multi-player experience.

      Of course people are going to jump on lower priced multi-player games with positive word of mouth quickly so they can play with their friends and get a few dozen hours or more entertainment.

    • squid_slime@lemmy.world
      link
      fedilink
      arrow-up
      12
      ·
      9 months ago

      I noticed this after a hiatus from my gamer friend, when I reunited with them a few months back I saw how games would release and they’d buy it, even defend some aspects like kernel level anti cheat/micro-transactions as well as bad game design.

      The hive mind seems somewhat new to me like I’d dabble with a few titles a year while spending considerably more time than the average gamer on my PC. And the fast action from lethal company to plate up to velhaim to palword/and hell divers over the last few months has been jarring maybe concerning too

      • warm@kbin.earth
        link
        fedilink
        arrow-up
        9
        ·
        edit-2
        9 months ago

        To be fair Lethal Company and Plate Up are fantastic games made by single devs and priced very fairly. It’s not really the indie scene that’s the problem, that’s the holy grail right now. It’s these big releases and “triple A” games that are all disgusting cash grabs driven by marketing and how many twitch streamers they can pay to play their game for the “hype”.

        • squid_slime@lemmy.world
          link
          fedilink
          arrow-up
          4
          ·
          9 months ago

          thought we were talking in general trends. also i am not saying the games i listed were bad, instead i was describing how people are consuming more games in a smaller window of time to what i have been use to

          • warm@kbin.earth
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            9 months ago

            Yeah fair enough, that’s definitely true. People tend to have a ‘main game’ that they hop off to play the new thing, burn out and then go back to their main.

      • gila@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        9 months ago

        Are they playing on console? A lot of those times the problems just aren’t equally represented, like when Wild Hearts came out and ended up with Mixed reception although buying on console I simply didn’t have the performance problems and enjoyed the game as a unique take on MH gameplay

        The fast pace certainly comes from console subscriptions and trying to eke out as much value from Game Pass or PS+ Extra, on both the consumer and publisher sides. If I’m regularly paying for it, I’m gonna keep looking for new value in it, and conversely MS and Sony will look to keep adding value to it at a consistent rate. It’s simply far too much income to not throw everything at the wall to prevent it stagnating

        • squid_slime@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          edit-2
          9 months ago

          pc but some of my buds are on pc and console, constantly hearing about game pass :P idk when it come to subscription services its normal for the initial few years to be packed with plenty to capture a large pool of customers, operating at a near loss, then prices go up and content declines. hopefully this doesn’t happen with game-pass

    • glovecraft@infosec.pub
      link
      fedilink
      arrow-up
      10
      arrow-down
      1
      ·
      9 months ago

      Those people have always been around. They want to be a part of the current conversation. And that’s cool. There are plenty of people who wait years to play games until the ultimate version with all DLC goes on sale for 50% off. I’m one of those people. But I also don’t care about being a part of the conversation. I’m just a patient gamer who never spends more than 15$ for a game.

      • stardust@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        Yep, and it was probably even way worse before the internet with few outlets to let people know about games, and way less resources to get different opinions on the matter.

        • oo1@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          9 months ago

          I don’t know if it was really worse, but magazines did cost money.

          Most magazines that I used to buy had coverdisks with demo versions.

          If the demo was no good it didn’t matter what the review said. And they can’t really get away with describing things that are proven false in the demo.

          Worst thing would be a great demo but very little more in the main game.

          But I wasn’t going to pay a lot for a game if I’d not played the demo a lot.
          Frankly that also proved it’d run ok on my usually very old HW.

          As for getting lots of other peoples opinions - not as important if you have a decent demo.

          • stardust@lemmy.ca
            link
            fedilink
            English
            arrow-up
            1
            ·
            9 months ago

            Issue is even knowing about the games existence. So I would assume back then that it would be games that had marketing budgets and pushed by big publishers that ended up even being in a position to have a demo in a magazine. Now days games made by one dev can become hits out of nowhere to even their surprise.

            • oo1@kbin.social
              link
              fedilink
              arrow-up
              1
              ·
              9 months ago

              shareware - I mean they probably didn’t make much money.

              But apogee, epic, id all came fom releasing shareware initially.
              but also nethack and all that stuff.

              I can’t really remeber how it worked, but i think you got these bundles of paper stapled pamphlets for free with hundreds of shareware packages listed with a few lines of text describing each one.

              If you didn’t have BBS, you sent a real mail back to a distributor and they send you disks in the post ffor a fairly small charge.

              Some shareware was so good the magazines had to cover it (for example, doom)

              Also i think there just werent as many big budget titles back then (on PC),
              Consoles probably had most of the money.
              elite 2 was massive, but still only 1 bloke i think.

      • heaiser@lemmy.ml
        link
        fedilink
        arrow-up
        1
        ·
        9 months ago

        I’m doing my part to be part of the conversation by finally playing Dragon’s Dogma: Dark Arisen. It was in my library and I’ve never played it. Figured I’d check out what all the fuss is about without dropping $70 bucks.