• exscape@kbin.social
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    9 months ago

    At the International Roguelike Development Conference 2008 held in Berlin, Germany, players and developers established a definition for roguelikes known as the “Berlin Interpretation”.

    These guys have extremely strict definitions, which mean that most “rougelike” games are in fact roguelites, if you care about what they think.

    There are nine “high value” factors that are more or less a requirement:

    Random Environment Generation
    Permadeath
    Turn-Based
    Grid-Based
    Non-Modal
    Complexity
    Resource Management
    ‘Hack-n-Slash’
    Exploration and Discovery

    Plus six “low value” factors that are less important:

    Single Player Character
    Monsters are Similar to Players
    Tactical Challenge
    ASCII Display
    Dungeons
    Numbers

    There is, as you might expect, a fair bit of controversy about that though.

    • Ephera@lemmy.ml
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      9 months ago

      Yeah, a big shift in the definition happened with the roguelike hype in the 2010s, spearheaded by The Binding of Isaac, FTL etc… It wasn’t as controversial back in 2008.

    • Ultraviolet@lemmy.world
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      9 months ago

      For all but the most stubborn purists, that definition has sort of retreated to the more specific term “traditional roguelike”, letting the roguelike/roguelite distinction be about meta progression.