World’s biggest Monster Hunter fan

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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Grant Sanderson is my personal hero! I’ve always had a deep love for maths, thanks to an absolutely stellar math teacher in school, and it’s always saddened me how negatively most people look at the subject! I fully believe Grant’s amazing style of teaching is capable of changing that for people and bringing the beauty of math to the wider world.




  • Oh boy, I have so many game ideas that I would love to make, but they’re all so complex I would either need a full game studio or the determination of the dwarf fortress devs.

    • A fantasy civilization builder in a massive open world. Think stellaris, but on the ground with magic rather than in space with spaceships, where you essentially design a civilization from the ground up, with countless different options for said civilization, and with a massive world to explore full of events and discoveries and other civilizations to interact with. As an example of what I would like to see, you could play as dwarves who live fully underground and end up finding the buried body of a massive god, which they must deal with the consequences of. Or you could play a nomadic civilization that progresses from living out of horse-drawn carts to constructing massive vehicles which they build entire cities on the back of. Maybe those vehicles are actually living creatures, or magically animated constructs. I absolutely love the wildly different civilizations you can create in stellaris and the stories they create, but I always wanted something somehow even more sandboxy, plus I love magic and fantasy so I wanted to mix that in.

    • An extremely in-depth survival game with a focus on interactivity. Another genre of games I deeply enjoy is survival games that really make you survive. Two examples of this are the excellent games Stationeers and Vintage Story. The first game has a major focus on interconnected systems and full simulation, while the second involves a series of realistic and in-depth yet largely separate systems. I’ve always imagined some combination of the two, a deeply simulated world where everything interacts with everything else, and yet each individual system is extremely in-depth and meaningful. I would hope that this would enable extremely creative problem solving, such as you might find in the newest Legend of Zelda games, yet much more meaningful as now it is actually necessary to your survival. There are some more specific touches that I would personally add to such a game such as separating it from our world, and placing it in a fantasy world with radically different animals and environments, which I believe would open up more opportunities for unique and fun game mechanics when no longer restrained by realism. This is more of a pipe-dream but I would also enjoy if the in-depth systems were so in-depth that mastery of said system would require significant effort, without it getting stale. Combine this with highly intelligent NPCs that you as a player could work with and you could realistically form a village in which you as the player would fulfill a single role, such as being a farmer, or blacksmith, or scholar, without it getting boring, even if you’re playing singleplayer.

    • Lastly, I’ve been rolling around the idea of an RPG in which the classes are all so different that they feel like playing different games. This came about from frustration with Final Fantasy XIV, where it felt like the only thing that changed when I changed classes was the order in which I press my buttons. I’ve had ideas such as a summoner who plays the game like an RTS, or an alchemist who gathers ingredients and crafts various potions and tools to use in battle, or a bard who casts spells to a beat almost like a rhythm game, or a fighter who dances with his opponent with parries and dodges and counterattacks. Admittedly this game is a much looser concept than the previous two, but I’m mostly just tired of games where class choices feel more like cosmetic options than like actual meaningfully different playstyles.


  • over the garden wall soundtrack spotted

    I don’t know most of those so I can’t really get a grasp on your tastes but I’ll throw a few albums I really like into the ring anyways!

    Ruin - The Amazing Devil The Search - NF Everything is Wrong - Lincoln Needle and Thread - Roland Faunte Starbound Orchestral - Curtis Schweitzer Smile! :D - Porter Robinson Dark Matter - Les Friction

    I tried to pick some stuff that was really all over the place, hopefully something in there speaks to you




  • I’m a real youngster here, so my first final fantasy game was 16, but I really loved it so I picked up 14 and 7 remake. I never really got into 14 because MMOs, but 7 was an absolute blast! I’ve got rebirth and 16 lined up, but lately I’ve been getting more and more into retro RPGs so I’ve been considering going back and playing some of the older titles. I’ve heard tons of good things about 6, but I wonder if anyone else has any recommendations?







  • Ashen44@lemmy.cato196@lemmy.blahaj.zoneblender rule
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    3 months ago

    Texture painting (and any images in general) are saved as separate files in blender by default! They’re not saved as part of your .blend file. You can press alt+s while your mouse is in the image viewer (or just click the image dropdown menu at the top of the image viewer, which should have an asterisk if your image is unsaved) to save the image.

    Alternatively, you CAN pack the images into the blend file! Under the file menu in the top left, select external data > pack resources. Then, whenever you save your blend file it should ask if you want to save the image too. note: you DO need to have saved a separate copy of the image first for this to work, but you do NOT need to keep the separate copy after you’ve packed the file.