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Joined 2 years ago
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Cake day: June 24th, 2023

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  • Everything I tried was annoying to use and didn’t do what I wanted for some reason, so I just made my own. This took some time, but not as much as I expected.

    • I copy and pasted a GitHub Action from the official docs which generates a Docker image and publishes it to GitHub Packages.
    • On the server, I use Portainer’s “Stacks” (which are just Docker Compose files) for all programs and games, so I just added a new stack which uses my image from GitHub.
    • The server also has Watchtower installed on it (inside a container of course), which updates all containers, including the dashboard.
    • Portainer and Watchtower both share the same Docker configuration, so I only need to configure my GitHub access token in one place (e.g., Portainer’s UI).


  • PrejudicedKettle@lemmy.worldtoMemes@lemmy.mlDefediverse
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    1 year ago

    What’s cool about the fediverse is that we get to choose.

    Do I want to be in an instance that federates with everyone, good and bad?

    Pros:

    • More content.
    • Potentially insightful debate.

    Cons:

    • More negativity.
    • Potentially giving a platform to extremists.

    Or do I want to be in an instance that defederates on a whim?

    Pros:

    • More positive content.
    • Taking a strong stance against extremism.

    Cons:

    • Less content.
    • Potentially missing insightful debate.

    Personally, debate I’ve had that was insightful was generally in good faith to begin with, and would be allowed on platforms like Beehaw, so I don’t see much use for “anything goes” kinds of platforms. Additionally, I’m not always in the mood for debate. I can just switch between different instances depending on my mood. Given that everyone can choose their instance, I don’t see much of a reason for trying to federate with everyone.


  • Roblox is a platform where some users create games and other players play them. It’s grown to be a pretty powerful platform/engine, but is now significantly more complex than it used to.

    Roblox has the ability for users to add micro-transactions to their game. Essentially, users get a small portion of the micro-transactions back as real-world currency. It’s up to users/developers who make those games to choose what players get in exchange for these micro-transactions.

    As far as I can tell, the quality of games has dramatically increased since I quit. My guess would be that the users/developers making games are now adults, and the players are still kids.