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Joined 1 year ago
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Cake day: October 2nd, 2023

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  • It is a real thing. Very few people have identical ears on both sides of their head, and almost no one shares the same shape with another person. There’s a few active implementations of this on truly wireless earbuds, but the latency makes it irrelevant for most things except music. Depending on just how unique the ear shape is, it can drastically change how things sound.

    In no capacity should it be a paid feature in a game, though. In a more competitive game with a lot of value placed on audio like Escape From Tarkov, this would completely change the game and how it is played.

    TLDR: Your ears are unique, and your brain spends your entire life from the moment your ears are hearing things, tuning to them.







  • And without getting into the varieties of hiking/trail running/etc. You can easily encounter situations in that genre alone that necessitate 2 or more. Waterproof or not, trail running vs hiking vs thruhiking, the list goes on and on.

    Editting to add: this isn’t unique to hiking either, you’d find similar variations in runners too. Endurance, sprint, or agility (among others) running are all different enough you’d have genuine performance and health reasons to separate the shoes. Obviously hardly anyone will dedicate to that many unique activities, but some people really enjoy them so it’s worth explaining.







  • I can promise the number of people backing up their Xbox/SNES/Sony/whatever games at the time/era of release, are a rounding error number of people who purchased at all. And even if that was the case, how are you gonna do that for the discs that have DRM? Obviously it can be cracked, but how does that help you in that specific time of need (referencing the house fire), when the tech to crack that DRM didn’t even exist?

    Nobody is arguing with “physical copies have better security” (digital storefronts closing, keys being revoked, etc), they’re only arguing with you for pretending everyone is seemingly clairvoyant, with pools of money and compute hardware, to make backups of these things. There is no way you can possibly think that all one needed to do was “copy da files dumbass” when even the hardware to do that, didn’t exist (for the public or at all), or was itself prohibitevly expensive.



  • Worth mentioning that we’re also about halfway on the average time for these big features to hit significant saturation, like with PhysX. It’s pretty common for a GPU (and sometimes CPU/Chip set) to take 3-4 generations to trickle down enough through new products and used product sales to have decent enough depth/usage. At this point depending on how Apple is handling ray tracing, they might slow down the transition away from rasterized.