Perhaps, but I don’t read anything on Substack unless I’m subscribed. Reputation is the entire point on Substack, without it, the content will get no traffic.
Perhaps, but I don’t read anything on Substack unless I’m subscribed. Reputation is the entire point on Substack, without it, the content will get no traffic.
AI with dedicated nuclear power? I can’t imagine anything that could possiblye go wrong in this scenario.
Outer Worlds has no space-based content. Yes, you have a spaceship, but it’s essentially a fast-travel device. One of the locations is a space station, but it’s no different than a large building (e.g. it’s not shaped like a torus or anything interesting like that).
Outer Worlds is a really fun take on the Firefly space western concept, though, as long as you understand all of your activities will take place on worlds/moons with basically the same gravity & atmosphere.
Oh good, now when I search I’ll have to wade through the effluent of AI-produced pablum to find an actual human journalism product.
Haberdashers rejoice!
Remember when Substack, the home of many excellent journalists, started to defend fascist and white supremacist content on their platform?
Oh, wait, that’s happening right now.
\3. Asserting that their IT system is a “separate legal entity” and that they are not responsible for the accuracy of the system. They are eating legal loco weed.
Sure, I guess that’s a… very long term?.. solution to the OP’s problem.
I’d like a citation on the funding from Iran. Iran is mostly Shi’ite, and doesn’t generally get involved in Arab or Sunni affairs. And this article from 2021 (prior to the current conflict) points out that the bulk of Hamas funding comes from Qatar and Turkey, respectively.
FPTP
Can you explain in more detail? I’m unclear on what First Past the Post voting has to do with the OP’s concerns.
If I remember correctly, at the time Valve justified the 30% by pointing out that Apple was charging the same for music and video content. And Valve immediately started building value-added services like forums, updaters, multiplayer support, achievements, etc. to justify the price.
If you compare what Valve was doing to the physical media distribution methods of the period, it was a MASSIVE improvement. Back then, you could sell 10000 units to Ingram Micro or PC Mall, or whatever, and you only got paid if they sold. And any unsold inventory would be destroyed and the reseller would never pay for it. And if you actually wanted anything other than a single-line entry in their catalogs, you paid a promotional fee. Those video games featured with a standup display or a poster in the window at the computer store? None of that was free; the developer was nickeled and dimed for every moment their game was featured in any premium store space.
Huh. So, I actually own Lugaru, which I purchased through Humble Bundle in May 2010.
It… was not a good game. Basically anthropomorphic rabbits beating the crap out of each other, which SOUNDS good, but was not executed well.
It’s not “inexplicable”.
DIMM mounting brackets introduce significant limitations to maximum bandwidth. SOC RAM offers huge benefits in bandwidth improvement and latency reduction. Memory bandwidth on the M2 Max is 400GB/second, compared to a max of 64GB/sec for DDR5 DIMMs.
It may not be optimizing for the compute problem that you have, and that’s fine. But it’s definitely optimizing for compute problems that Apple believes to be high priority for its customers.
Eh, I was there. The games were OK.
The biggest change is that we put up with a lot more repetitive gameplay back then, just because that’s how games were and there wasn’t enough horsepower to make complex stuff.
Today, you blow through a level of a modern first person game, or whatever, and see only a tiny fraction of what the game makers created for you. I played Titanfall 2 for the first time recently, and after playing the same level a few times, I noticed that a room that appears only briefly as you take an elevator past it has an extension cord coiled up on the floor. You can only see it if you look down as the elevator goes up, so you can see the floor of the room.
Old games didn’t have the room for those kinds of indulgences.
Before reading the article, I just assumed that N. Korea had hacked a game with loot boxes.
Your math is off somewhere. Wikipedia claims that NYC has 302 square miles of land, while Singapore has 283.
This article estimates that the cost of owning a car in NYC is $3000-$5000 per month. So, you pay for the privilege, perhaps not as much up front.
But NYC is surrounded by places you can drive to. Singapore is not. The mainland city of Johor Bahru is a relatively poor city of only 500K people, and beyond that it’s farmland until you get to the Malaysian captial, more than 4 hours away. So I wouldn’t expect the two cities to have the same preferences for car ownership in any case.
And it won’t need to exist locally on the phone anyway. Higher bandwidth cell and wifi signals mean more and more exotic AI processing can be offloaded onto cloud resources.
It’s great when you have an app that works well when not connected to a network, of course. But most phone buyers don’t really care.
It is tradition.
Well, game journalists need to sell gaming hardware and AAA games. Those guys have the ad money.
Just play what you like.