• 2 Posts
  • 22 Comments
Joined 2 years ago
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Cake day: June 3rd, 2023

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  • In BG3 it is a balance mechanic. Heavy objects tend to be completely OP and are used to cheese combat. encumberance limits this and even allows building your character specifically for this playstyle.

    In Bethesda games encumberance is in part there to protect players from themselves. If every object can be picked up (and that is a design principle in those games) and every object has a Value, then the optimal strategy is always to grab every single object you can find and then sell everything at once. If that does not sound like fun to you that is because it is not, but still i know multiple people who play those games this way even with encumberance in place. Players will always find a way to ruin their own fun, the only hing you can do is to put systems in place that disincentivise these behaviors.














  • Absolutely. The appeal of an RPG for me is to be able to immerse myself in a story and decide for myself how i act and what i chose. It bothers me that it is so rare these days that i can control my characters attitude to a problem instead of just choosing the outcome of a situation. Like in Cyberpunk 2077 where the main char is a rude asshole with dumb ideas no matter what you do.


  • I noticed I have a really sharp motivation drop after ~300h that is usually the point where i would say I am competent in a game and would need to put a lot of effort into to bocome better and reach the top ranks. And that is just not worth it for me. I mostly enjoy learning a game, figuring stuff out on my own is a large part of my enjoyment. I only have two games on steam with 500+ hours and those are Factorio and Stellaris. Factorio just took me a longer time to get bored of. Stellaris I usually play in ~30h bursts twice a year after a new dlc drops and changes the game completely. So everytime is a new game to learn which I really like.



  • I’d say it all depends on the rules he community of each game agrees on. For Noita this is not a legit run and that is fine, but using data from different runs/saves to make another run faster is not that unusual I think. Pretty sure some jRPGs do similar things for rng manipulation and Kotor2 and Skyrim have useful glitches that appear when you leave the game running for a while before starting your run. They are not allowed, but for skyrim at least the reasoning is not that it is an invalid strat, but that the setup is too much of a pain.


  • Calling this glitchless is a little misleading, unless you’re suggesting that carrying spells over from one run to the next was intended / normal functionality.

    I would definitely argue that this is intended. Hollow eggs have all kinds of weird abilities and are extremely important to the lore. And the wand is also completely possibe to build ingame unless I missed something. So while extremely unlikely this is theoretically possible.

    Of course you are right, this is not a standard speedrun. But i still think it is insane and very cool.