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Cake day: June 11th, 2023

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  • That would require every player even new ones to make very complex loot filters and understand what loot is valuable and not to automate it.

    Every item in PoE that is automatically picked up doesn’t take up inventory space (Metamorph organs, Expedition fragments, Sulphite, Azurite). The concept is that players make an active decision of what they’re picking up and that they’re aware of what they have because they made an active decision to pick it up.
    It doesn’t take control of their inventory away from the players.

    It also feeds into the dopamine loop, when you get an exciting drop you see it on the ground it doesn’t automatically just get sucked into your inventory.


  • Trading will never be addressed in the way the community wants because what they want is not good game design.
    Most players want some form of Auction House to automate trade completely, but that in conjunction with completely free trade like what exists in PoE completely undermines the actual gameplay of an ARPG.

    Trade is highly highly efficient, and ARPG game developers are usually quite afraid of trade. PoE is one of the few games that has completely open and unrestricted trade.

    The restriction in PoE comes from the idea of trade “friction” where it takes additional time and makes it inconvenient.

    But this huge risk of trading is exactly the reason why Blizzard removed trade entirely from D3 and D4 has limited trade too, and even brand new ARPGs like Last Epoch also have restricted trade.
    Trade has a huge risk of undermining the entire game and removing the reason to play it.

    Many ARPG developers feel trade removes from the game, while Chris Wilson and GGG feel that trade adds value to items because they can be tradable, but once you add that AH it makes trade too powerful.

    https://www.youtube.com/watch?v=XE3MAFGDzWw&t=29460s


  • The DLC in all the games are fairly important depending on the DLC/expansion, and there can be a lot of it. DA2 and DAI both integrate well into the story while DAO was kind of built around the idea of side-story mini-adventures so there’s a lot more of them.

    DAO Primary story DLC: Warden’s Keep, Stone Prisoner, Return to Ostagar add side quests to the main game and are solid to play.

    DAO Standalone campaigns: Leliana’s Song is a prequel focusing on the Leliana party member (you’ll meet her pretty early in DAO although she is missable), Darkspawn Chronicles is an alternate history and not needed although fun, Golems of Amgarrak is a short post-story adventure that’s not that important, Witch Hunt is a post-game story around Morrigan that’s actually pretty important.

    Awakening is a full-length expansion and absolutely worth playing, some of the characters you meet here tie into DA2.

    DA2: All DLC integrates with the main story and can be played at any time. Legacy is a very important DLC that directly ties into Dragon Age Inquisition.

    DAI: All 3 story DLC are fantastic, Jaws of Hakkon, The Descent and Trespasser.
    Jaws and Descent are played during the main story as side quests, and Descent has some major lore implications for the world and raises some serious questions about the past and the potential future. Trespasser is a post-game story that directly leads into DA4: Dreadwolf when it comes out.

    Also not sure if Gamepass supports this, but you can import your saves forward. For Dragon Age Inquisition you will need to use Dragon Age Keep to recreate your choices to import them into your world state.


  • 2 definitely shows the issue of EA wanting to push the game out in 1.5 years. Many cut corners and a lack of assets with the repetitive maps.
    I think it’s the weakest entry in the Dragon Age series, and a lot of it’s negative reception was because it failed to live up to expectations of DAO.

    If Dragon Age 2 wasn’t a Dragon Age game, it wouldn’t have gotten the poor reviews it got. As a standalone game it’s actually not bad.

    I always recommend playing it, as it directly leads into the story of Inquisition and it has some great characters in it.





  • Based on the language where they say there is something coming in the future, I would bet it’s that system.

    They want to invalidate all existing awards so they cannot be used to give people money under the new system and likely also remove the premium feature of getting awards for free.

    People who want to reward content creators will pay for premium and awards instead of just premium now.




  • Iron Danger.
    It’s an indie tactical RPG that’s RTWP similar to other CRPGs. But the main feature of it is being able to rewind time to redo actions if they don’t work out, so combat ends up being similar to a puzzle as you rewind and reposition or try new attacks.
    The downside is that it’s linear, and has no items and very little character progression which are what it’s lacking the most compared to a typical CRPG, but it’s an interesting take on the style of combat.


  • I would third control. I picked it up from the Humble female protagonist bundle and it was fantastic, loved everything about it.
    Once you unlock all the powers the combat and exploration really open up, and the game still has a significant bit of story left giving you time to have some fun with them.

    Also loved the environmental lore, all the notes and the vids with Dr. Darling are great. Highly recommend the game.






  • You may see some people refer to the baseline Skyrim as the AE as when the AE released the SE got baseline upgrades and some creation club content is included by default (fishing, survival mode, Saints and Seducers, and Rare curios) so it has been changed since the SE release.

    The paid AE DLC only adds the rest of the creation club content. There are some interesting things in it, but nothing mandatory. You can pick and choose what you want though, so you’re not forced to run the entire pack. Just think of it as a bundle of paid mods that you’ll have to check compatibility to your other mods.