This is why you keep a several hundred megabytes history file set to remember “forever”
This is why you keep a several hundred megabytes history file set to remember “forever”
This is a fair point. If people demanded their money back when a film has bad audio, I wonder if that might incentivise the industry to care more about this.
This is a real pet annoyance of mine, and I have seeing apologist posts on the internet about it.
If the actors cant enunciate properly except when they’re shouting, that’s not adding realism, they’re doing bad acting.
If the sound engineers can’t get a good audio balance for anything except the loudest moment in a film, that’s not a limitation of technology/sound physics, they’re bad at mixing.
If the director can’t keep all of this in check and make a film that people can actually enjoy, that’s not artistic choice, they’ve made a bad film.
I’m surprised VLC fares that badly with CCs encoded this way. Usually it’s pretty good. I’m also now wondering if ffmpeg also shares the same problem
For a brief brief moment I was elated when I parsed the title as ‘Palantir says it has given up on AI’. Then I read the article and was left dejected.
Absolutely. Screenshots of 3d desktop cube on ubuntu more than a decade ago is what taught me linux existed. It’s an absolutely terrible and inefficient way to run desktop workspaces, but it hooked me all the same.
Users need to know what this dot means, and some like children or the elderly will likely not understand the ramifications
those kanji in that order are read as “kawaii”
OK, but all the ticks can go die in a fire
Absolutely all foreigners - https://www.bbc.co.uk/news/articles/cly67j35y99o
ahem, that’s PROFESSOR Hanks, thank you very much
“Key franchises”? And they don’t think WW is a key franchise? Out of all their films from the past few years, the WW ones have been some of the best. If they don’t want to do anything with it, they don’t deserve the IP.
I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.
I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.
It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.
But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).
It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.
I’ve downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn’t always necessary to enjoy a game. I’ve been playing Burnout and Ghost in the Shell SAC.
Just use PCGW for that https://www.pcgamingwiki.com/wiki/Avowed#Game_data
If you are going to make me put a coin into a cart because you don’t trust me to be an adult and tidy up after myself without being nannied, then I am going to do my damndest to bypass your lock and leave a mess out of spite.
In the shops where I am trusted and not required to pay a coin (I never even carry cash these days) I tidy up because that is the decent thing to do.
“The two models, the 30TB … and the 32TB …, each offer a minimum of 3TB per disk”. Well, yes, I would hope something advertised as being 30TB would offer at least 3TB. Am I misreading this sentence somehow?
Honestly, “country of origin” will have straight lines drawn on a map that are so far removed from where the people who lived there originally considered their borders even that’s probably not pinning it down well enough.