• 9 Posts
  • 134 Comments
Joined 2 years ago
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Cake day: June 19th, 2023

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  • First, you can disagree with my opinion and it’s totally fine.

    Not sure what you mean here.

    Sencond stop commenting every line out of the context of my answer. It makes your answer extremely long to say nothing.

    I was saying that the arguments didn’t make sense other than “buy it and ignore the issues” mentality, now maybe I understand better your point.

    For my my point? It’s on the Niktek channel.

    Whatever the game is. It could cost 60$ whatever I don’t care if it’s bad or not, it’s just a game. What I care about is if the game is worth that amount of money. And in my opinion it isn’t, or maybe if you just want to play a sandbox with loading screens.

    If you want game faults it’s mostly on the technical, immersion + developer implication in story telling.

    Just look at the latest video on that channel (don’t if you don’t want to get spoiled) : It presents a part of the game where you get chased. You are supposed to get fast to your ship with your crew. The crew does run, but it stops at tables, people… Like everyone is chill jogging. And there is just some cries just for “ambiance”. The run is interrupted by 4 loading screens. When in the ship it’s like nothing happened outside and everyone is chill around the chaser. And keep in mind it’s a f story mission!

    I myself cannot call such thing exciting (for a chase part) or something good quality.

    Nvidia issues were present on “lower” spec cards with plenty enough vram. Not even sure if they fixed anything. (https://youtu.be/lGL3fczSXaI?si=C2bAg_k77CAkhfcN) Nvidia could also have been at fault (nvidia deivers aren’t always perfect).

    Starfield is overall less buggy than the new Gold Standard AAA

    Call finished whatever you want, but a game slightly better than others recent releases isn’t “finished” just because it’s better. It’s a company experimenting at what extent they can screw you before they get hurt. And companies have been doing this for a lot of time, each time, screwing up people’s preorders and hopes.

    Now if starfield has everything you need, it’s fine. But if it doesn’t have everything someone else needs to play it at a good quality, the it isn’t fine by my standards of quality.


  • I’m just gonna comment on some things :

    Sounds like you’re looking for a year 2000 game. More and more games leave out brightness control the last decade because you can do it at system level on tv or computer.

    I’m sorry, but not everyone has a high brightness display. Adding a brightness gauge can be very useful for those people.

    The rest is just nonsense and Bethesda fanatism. Like

    if you like Bethesda games, you love Starfield

    Is one of the worst take possible to save your wallet.

    Like if they come out with a broken game at 150$ you are going to buy it because you like Bethesda? I cannot agree with this, and lots of steam comments neither. People are complaining about issues with the characters, broken launch mission launch bugs and bad quest variety.

    And maybe you need to take a new look at what “finished” means in a dictionary. Because quest breaking bugs and missing features don’t seem to mean “finished”.


  • Tibert@compuverse.uktoPrivacy@lemmy.mlAnyone use Skiff?
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    1 year ago

    I find what they are offering interesting. But I myself use Thunderbird on my pc, spark on my phone, to get the emails from Gmail and yahoo mail.

    Skiff isn’t compatible with imap, and from what they are saying, is because it’s an encrypted service, and using imap would require to unencrypt them.





  • It’s not about the bugs. I have no idea what bugs are in the game.

    The game was advertised as “next gen” priced as a high quality AAA, then it’s just not next gen, it’s last/previous gen with s* optimisation, and bad physics on many parts. And not delivering well on the rest either.

    NikTek did some videos on starfield. The channel is mostly news as meme or similar things : https://youtube.com/@NikTek?si=Ovu03z8y9UeIiiMo

    It’s a bit extreme, but we can see the care put into the character, weapon and static object physics and interaction is nothing. It’s year 2000 type of quality, even then there was maybe better character physics.

    They didn’t even bother to add a brightness control in the game. No hdr (even if I can’t run it, is a f 60+$ game !). And the start screen could have just been a style, to be “empty”. But with all of this, it’s more likely they just didn’t bother.

    And there is plenty more complaints on the game quality.

    I don’t call such a game “finished”.



  • The bad news is that Android is still likely affected. Similar to Apple’s ImageIO, Android has a facility called the BitmapFactory that handles image decoding, and of course libwebp is supported. As of today, Android hasn’t released a security bulletin that includes a fix for CVE-2023-4863 – although the fix has been merged into AOSP. To put this in context: if this bug does affect Android, then it could potentially be turned into a remote exploit for apps like Signal and WhatsApp. I’d expect it to be fixed in the October bulletin.

    So a no-click device hack?



  • I am sory for not living in a giant home without any 2.4ghz neighbors around me.

    Also I myself use 2.4ghz for low bandwidth devices, and other connected devices which don’t have 5ghz. And there are also the neighbors who cast their 2.4ghz network they may use how they will around me.

    But I didn’t have many issues on most of the headsets I tried. At least higher end.

    There were still some outliers and with bad unreliable connections, even on high latency (jbl tour one m2 for example).

    Others like corsair headsets had issues at “high” range (like 10-15m through walls), but no issues at close range, but that is expected from their specs.







  • Not really like that.

    Right now it’s not possible to connect a headset/headphone via wifi to a device other than some proprietary things.

    So a general competitor usable on all devices allowing more data transfer for more audio with less compression. I think it could be interesting.

    Not just because it would maybe be better. But because competition on a market is a good thing for the consumer. And push bluetooth maybe further than what it is.

    Tho if by some misunderstanding, the chip used isn’t compatible with bluetooth I’m not very sure… As brands would need to include 2 chips, which increases the cost.