zeus ⁧ ⁧ ∽↯∼

Il faut imaginer Camus hébété.

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Cake day: June 15th, 2023

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  • i would love for steam to have some competition. i will gladly switch over to the first competitor that has

    • a big picture / controller-friendly interface
    • controller configurator that
      • is more powerful than rewasd
      • is editable in the overlay
      • has import/exportable configs (incl. with the community)
      • supports the best controller i’ve ever used, the steam controller
    • cross-platform client
    • cross-platform cloud saves
    • workshop/modding support
    • proper reviews system
    • community page for each game
    • etc.

    and doesn’t

    • buy exclusivity rights to games
      • i don’t mind revenue deals for exclusivity, but buying existing games takes the biscuit
    • actively worsen existing games
      • e.g. removing the impeccable siapi support in rocket league, and making it run on the shitty epic servers so it disconnects all the time

    particularly now that steam has switched over to electron, so the client runs like shit

    i do sometimes use gog because i like their ideology, but they’re missing quite a few from this list. any gog or itch.io games i buy, i inevitably add to steam as a non-steam game. which adds a lot of these handy features, but not all

    unfortunately, until a competitor brings along something new to the table, i’m quite happy to wait and pay more for a game on steam. it just has too many features i can’t give up




  • Aye so bottom line, we’re stuck with what exists until new formats are forced upon everybody… ¯\_(ツ)_/¯

    yeah… :(

    Raw isn’t a format, it’s supposed to just be unaltered stream from the imager, so every camera model is unique in that regard. But DNG is a way to describe that data so it’s more readable to programs unfamiliar with the specific model. And well, some makers prefer to use their own proprietary models.

    ah fair enough, i didn’t know that

    Actually AAC is mostly Apple’s format and support for it is pretty great. I’m not super familiar with the details but it sounds like a similar situation as with webp.

    is it? i didn’t think any android players supported it apart from specifically apple music? and i’m pretty sure ms’ groove music couldn’t play them?


  • It’s not. The web site you’re uploading to has to support it to allow you the upload in the first place, and to process it to make previews or lower-res versions for the web pages or apps.

    alright yeah i guess. to be honest i was more talking about using images i’ve made on my own site, or publishers using an image format on their own websites. as for uploading to other sites it’s a complete mess: even tumblr doesn’t allow uploading webp, but it then automatically converts to webp which makes a horrible blurry mess

    Do believe me, recently I’ve started converting those I want to keep to mp4 and I’m saving gigabytes.

    i wasn’t being sarcastic! i do believe you. and yeah, i’d do the same

    It’s not all that well supported in lots of those cases I mention. And where it did get, it only got because Apple has actually billions of devices out there and has the power to make the format default among them with one worldwide update. Yet it still has to convert to jpg when sharing elsewhere by default. That’s how huge the resistance is.

    sorry, i was talking about jxl here. i agree heif hasn’t got anywhere; but that is, again, mostly due to licencing issues (unsurprisingly, given it’s apple)

    I’m not advocating for these formats specifically (definitely not jpeg2000 haha), but I’m saying licences and royalties aren’t that super important when it comes to how supported something becomes.

    Hell look at Apple… Everything is proprietary.

    yeah exactly - none of apple’s formats are supported outside of apple devices (and i guess itunes for windows)

    Or when it comes to formats, mp3 is still the most widely supported audio format (non-free), and DivX has been the most widely supported video format for much longer than anything else… Also non-free.

    that’s a fair point, and i can’t really explain that - i can only assume it’s big for the same reason as gif: it was good enough at the time, and got standardised by cds

    Haha hardware camera makers are the slowest dinosaurs when it comes to technology. Took them fucking ages for some to support DNG raw format, and before h264 was already getting grey, most would record videos only in mjpeg.

    really? now admittedly i don’t know much about cameras, but i’ve had a couple of filmmaker friends and i was under the impression raw was universally supported

    But it’s more about phone cameras anyway. And well with those we’ll only have webp and heif at most, so I guess we have to deal with that anyway.

    i’m not sure about that - even google camera doesn’t support webp (i mean, it’s called “web picture”, i think they see it as a web format primarily). i think phone cameras will continue to be solely jpg for a long time

    Maybe if Mozilla had not abandoned their FF OS, maybe that would’ve been a camera supporting jpegxl now.

    that’d be nice. i do wish mozilla wasn’t so catastrophically mismanaged all around


  • That’s not how people use images. For an image format to be viable, you need your camera to support it, your gallery app/program to support it, the web sites you upload it to, the messaging platforms you share it through.

    yes. i agree. but that’s my exact point. if i make an image then upload it to the internet - the only software that’s involved is on my side (gimp, ps, whatever[1]) and the browser of the person viewing it. if it was supported in chromium, that’s automatically available in chrome, edge, vivaldi, brave, discord, element, spotify, whatever other chromium-embedded or electron apps you care to name. given the (unfortunate) prominence of electron-based programmes nowadays; that’s good enough for anyone who isn’t a professional, and they’re already fine. fuck it, it has the joint photographic experts group behind it - they’re quite a big name in photography

    Oh you’d be surprised… Gaming videos on Steam, screen recordings, porn clips by amateurs, or just random clips, the amount of low-res gifs with 10s of MB in size is crazy.

    meh, i haven’t seen any in the past ~5 years apart from ones specifically chosen for that 256 colour æsthetic; but i will believe you

    Sure, it’s shitty of Google to drop the support, but from experience I’m still unfortunately 100% sure it wouldn’t have gotten anywhere.

    Heck, Apple has been using HEIF for years and that’s a trillion dollar company with a huge market share, and you still get shitton of places where you can’t use it.

    it did get places. it has got places. again, it’s very new and is already well supported

    jpeg2k failed because of licencing and royalty issues[2]. heif hasn’t spread because of licencing and royalty issues. in my personal opinion, webp has licencing issues. png didn’t. jpeg (sort of) didn’t. jxl doesn’t.

    but anyways, this isn’t a pro-jxl comment; it’s an anti-webp comment. i used jxl as an example of why webp, and its adoption, is making the web worse even though it’s better than png from a technical standpoint


    1. or camera, you’re right; but i’m pretty sure that A) there are some cameras that support it already, and B) again, the jpe group have a considerable amount of sway so i’m sure they could persuade most camera manufacturers to support it ↩︎

    2. i mean, as well as the fact it didn’t really bring anything new to the table. but that’s a whole other point ↩︎


  • Sorry, 5 graphics programs isn’t “support”. You need support from the millon mobile apps, web sites and image and web libraries. A format that you can only use by yourself or with a handful professionals is useless in practice.

    i gave those because they’re the most pertinent programmes for people dealing with creating & editing images. there are mobile (or at least android) libraries; and web is the issue i’m talking about - it’s hampered by chromium. there are more here if you’re interested.

    and i’d say that’s not bad for a format that’s only a few years old

    Ed: look at the list of formats supported by XnView

    i don’t know what this is supposed to mean. xnview supports jxl

    There’s been hundreds of new image formats in the last ~20 years, and none has gotten anywhere.

    because png is good. i’m not defending gif or jpeg, they suck. but png is simple, fast to decode, and open by design. there have been better formats, but not paradigm shiftingly better. it may not be the best as an image format, but it is good

    Even PNG needed a decade for some things to support it properly, and that one really had a brand new massive use case.

    yeah that’s my point, jxl has been adopted faster than png or webp (it was only officially standardised in 2022!)

    People use gif to make videos for crying out loud, and bitch about webp all the time, that’s how massive the pushback against new formats is.

    i really don’t think many people use gif. most people use gifv or similar (usually webm) without realising it. apart from its very specific use case, gif sucks; so most software automatically converts to something else

    Do you really think jpegxl would get anywhere by itself? No, it would be the same as with jpeg2000 and tons of other formats - first supported by a handful of programs, but not used by anyone else and then forgotten.

    jpeg2k had major issues other than a lack of support - jxl has deliberately avoided those pitfalls


  • jpegxl actually has pretty good support - affinity, photoshop, gimp, krita, etc. all support it fine

    it’s only chrome/electron that’s holding it back (even firefox supported it until chrome dropped support). i don’t think it’s lazyness

    i have no love for gif (hence i use apng), but all the other alternatives are either videos so show controls by default, not widely supported, or webp. i realise webp is objectively the better format for most things, but i still argue it’s existence is a net negative effect

    webp may be open (although actually i’d argue it isn’t, the licences for the decoder and the format itself are both very woolly), but as it’s actively contributing to enshittification by holding back truly open formats i’d say that doesn’t really matter



  • zeus ⁧ ⁧ ∽↯∼@lemm.eetoAndroid@lemmy.worldWhat's your view on Nothing?
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    1 year ago

    i don’t think that’s necessarily falling for it, it’s appreciating it for what it is. i personally don’t see the nothing as equivalent to oneplus[1], but if it was the modern equivalent to the op1 or op3 i think it’d be worth getting. i have no brand loyalty to 1+ (i doubt i’ll ever buy another 1+ phone) but damn if the op1 wasn’t the best value for money phone i ever bought.


    1. the only similarity is the “close-to-stock” rom as far as i can see, and oneplus didn’t even do that until all the issues with cyanogen ↩︎


  • zeus ⁧ ⁧ ∽↯∼@lemm.eetoAndroid@lemmy.worldWhat's your view on Nothing?
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    1 year ago

    ¯\_(ツ)_/¯ i bought my current phone because of its headphone jack


    this is mostly about bluetooth, but some of it applies to usb-c + dongle:

    i have a cheap pair of earphones in my pocket (which i’m prepared to lose). another by the door. a more expensive set of headphones upstairs. a speaker in the kitchen. and when i get in a friend’s car or go to their house, i can just plug my phone in and it works without the aggravation of having to pair to their speaker

    tell me, oh “you can just buy a dongle” people, what am i supposed to do? buy one and accept that i’ll lose it all the time? buy 5 and keep one plugged into every 3.5mm i own and don’t own?

    plus, y’know - takes slightly more battery, hassle to pair, can’t charge and use dongle, all the other obvious issues

    source, full comments