How would you solve that paradox. You can always procedurally generate the encounters, buildings, dialogs to make it more interesting. Look at Minecraft or dwarf fortress. They have done a pretty good job in that sense I think
How would you solve that paradox. You can always procedurally generate the encounters, buildings, dialogs to make it more interesting. Look at Minecraft or dwarf fortress. They have done a pretty good job in that sense I think
You can now use the jetpack like crazy in starfield
Tell me a software you use usually, and I’ll tell you the Linux equivalent
Kubuntu is like an enhanced windows. You can make it with exactly in the same way, and even add loads of customisation. I have scripts that set up my work environment, or game environment in terms of screens. Ubuntu is really nice too, but I found kde Ubuntu was easier to tweak
I did the same and moved to kubuntu. You can play Xbox game on the cloud really good on Linux. And you have heroic games launcher for the main non steam launchers. I game and work in Linux and couldn’t be happier honestly, ask me anything you want
I love Godot, but migrating a project made many years ago it is tricky. Got your point though. Godot is only gonna grow from now on exponentially
Yeah but not everyone is a student 🥲
There is a version of omnisharp Vs code extension C#, 1.23.16 that would allow you to debug took me a while to find out. But now there is no need for that even
That’s why games like dwarf fortress, project zomboid, are more about taking proper decisions
FTL plays great on the iPad
You missed some cases…
Yes that would help. Also we need to fly across the planets. Really missing that