Just a dorky trans woman on the internet.

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Joined 2 years ago
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Cake day: June 12th, 2023

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  • There is a possibility something like this will be possible in the future, but it’s not going to be an achievement of AI, it’s largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.

    One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it’s relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that’s a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It’s quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it’s fun? At best, perhaps, you can write an AI to control a bot character to see if it’s technically playable.

    I don’t want to even think about the electricity that wlll be wasted training such models.


  • Could you please provide some sources for that? I’d like to know more.

    First of all though, there is no such thing as a “hostile fork”. Being able to fork a project, for any reason, is the entire point of open source. And to be fair, not wanting to continue working for a for-profit company for free is a very good reason.

    And yeah, when you suddenly turn a FOSS project that’s been developed with the help of a bunch of contributors, into a for-profit company, without making a big fuss about it beforehand and allow the contributors and community to weigh in, then yeah, that’s a hostile takeover of sorts, at least in my opinion. Developers gotta make money, but they could’ve done that by creating a new brand instead of taking over that of a previously completely FOSS project. Forgejo is preventing that exact thing from happening by joining Codeberg (a non-profit).





  • Version 5 of a software, device, vehicle or such isn’t necessarily better than version 4, and no official definition of the word “version” require this, either. If I may make another anology: You may pick one of 5 different versions of an outfit to wear, and even though they were labeled in the order they were made, from 1 to 5, none are inherently, objectively better than any other. In the case of UUIDs there are versions that are meant to supercede others, but also simply alternatives for different use-cases. Anyone with access to some up-to-date information can learn what each version’s purpose is.



  • Not to be pedantic but I think the headline is fine.

    If you simulated a fire in a building for training purposes and upon activating the fire alarm, it got broadcast to emergency services when it shouldn’t, you did accidentally broadcast the fire alarm, simulated or not.

    The “accidentally” already implies it was done in error, suggesting it was not an emergency. On the other hand, if it was a real emergency, and just wasn’t meant to be publicly broadcasted, I feel like the headline would’ve looked different.





  • I don’t have the time to watch it all, but I remember that the Steamworks Development channel on YouTube had recently-ish released this video about how games get surfaced to players and it also talks about what parts of the store are personalized and which aren’t.

    In the video I can only see the small ad on the left side about the Steam Deck. You’re talking about the big banner ad that appears somewhere inbetween the sections? I can only guess they put it there for everyone, or maybe just every region that can purchase a Deck, for simplicity.