

same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though
same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though
If a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they’re just banned locally on that instance, and their account remains active for all other instances.
They’re likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.
They were ripping off both their users and anyone using affiliate links (including the content creators who promoted them)
During checkout, when you clicked the “find coupon” button in honey (which it prompted you to do on screen during checkout), it would strip out any affiliate link and add their own. So if you clicked on a product from a review, they would strip out the referral link from the YouTube video or website that sent you and indicate they sent you instead and get the commission.
In addition, they were working with online retailers and basically extorting them. They said that if retailers paid them a fee, they got to pick the discount code that was used during checkout. So if there was a 20% coupon and a 5% coupon, stores could pay them to ignore the 20%.
This, in turn, was basically faking out their users, thinking they were giving them the “best deal” like they claimed to.
Since the 70s. It was in an act signed by Nixon.
FWIW, at this point, that study would be horribly outdated. It was done in 2022, which means it probably took place in early 2022 or 2021. The models used for coding have come a long way since then, the study would essentially have to be redone on current models to see if that’s still the case.
The people’s perceptions have probably not changed, but if the code is actually insecure would need to be reassessed
That was changed a while back, the current restrictions are you can only have as many people playing any given game as you have copies in your current sharing library
I guess that would just be a GPU?
Actually would either be a TPU (tensor processing unit) or NPU (neural processing unit). They’re purpose built chips for AI/ML stuff.
Tux Racer go brrrr
As an interviewer, I think that certs are only useful if you take the test with a different company than you studied with. So I don’t think I’d care if you have a coursera cert, because I’d assume it just meant you finished the course that you paid for.
It’s worth noting that some coursera courses are created and maintained by actually accredited institutions, and some courses qualify as college credit with ACE accreditation. Also, many tech certifications host their courses on coursera too, like microsoft has official azure cert courses on there.
That doesn’t necessarily mean anything for any given random cert, though, because that means that the entire site is a pretty big grab bag in terms of the usefulness of their certs.
Depends on the person. It’s very “old school” in it’s gameplay, and very hard and punishing, grindy, has perma-death, etc.
I’d think most modern gamers would hate it, but I personally like wizardry to games (though it helps that I’m old enough to have played older versions). If you like old school d&d, it’s very much in the same vein. The remake linked here is pretty good, I already own it from early access.
sure, I’m not saying GPT4 is perfect, just that it’s known to be a lot better than 3.5. Kinda why I would be interested to see how much better it actually is.
Worth noting this study was done on gpt 3.5, 4 is leagues better than 3.5. I’d be interested to see how this number has changed
People frequently make demakes with pico-8
However, if you ask me to pick one specific project, I get overwhelmed because I don’t know what’s reasonable.
I don’t know enough to know if my ideas are achievable, or if I’d just be bashing my head against the wall. I don’t know if they’re laughably simple tasks, multimillion-dollar propositions, or Goldilocks ideas that would be perfect to learn a coding language.
List out some ideas you’re thinking of. While it may not be obvious to you, someone who is seasoned (me or someone else) might notice at least a general theme or idea to point you in the right direction for where you should go and what you should learn, regardless of if the projects are reasonable.
Note - Most projects take teams to realize, so if your ideas are too large, they might not generally be feasible alone.
What are you looking to actually do with your programming skills? That will heavily influence which languages to recommend you learn. Do you want to make websites? build games? do AI stuff? Create enterprise-level software? something else?
“shizzle for rizzle” is snoop dogg slang from the 90’s
Earthbound is eternally on my list of games i play through every couple of years. Its such a great game. Some aspects of it are a tad clunky by modern sensibilities (inventory management, going through the menus for a lot of things, etc.), but overall it holds up really well. Also if you liked earthbound, mother 3 is also 100% worth playing. Mother 1 (or beginnings, or whatever you wanna call it), is hard to recommend to anyone but the most diehard fans, though.
I like earthbound the most of all of em, but thats purely for nostalgia reasons. From a critical perspective, i think mother 3 is the superior game.
whenever you start a game, there’s always a phantom player 2 that joins, and it absolutely wrecks the hardest difficulty
MinuteFood on youtube did a video just yesterday talking about the science of cast iron, and why they’re not dirty like many people seem to think.
i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.
As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:
basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.