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Cake day: June 12th, 2023

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  • Wrote a paper on this for a network theory class back in college and came to pretty much the same conclusion. Pages tend to lead to “funnels” of similar general topics, such as Earth, science, etc. and they all make their way upward into philosophy, which is the study of thinking, since thinking is at its core how we perceive the world.

    Interestingly there’s two distances from philosophy that pages tend to hover around, the closer one of which is more full of technology and science stuff while the farther one is mostly places. It’s a pretty interesting deep dive












  • It’s a reference to the game Baba is You, which allows you to manipulate the rules of the game by moving blocks around to form sentences like “Wall is win” or “Tree is you.” In the picture, someone tries to make a move switching “Baba is You” to “Baba is Win.” This makes touching Baba (the usual player character) the win condition, but it also means you’re no longer controlling Baba so there’s no way to actually move your character to the win condition. I hope that makes sense, if it doesn’t you can look up some gameplay on YT or something. It’s kinda tricky to explain in words.


  • I picked Driller initially and stuck with it. Progression felt good. Once I got a promotion I tried out other classes, and slowly made them to promotion level. I think the main thing you’re missing though is that DRG isn’t really meant to be a game based around progression. Unlocking new weapons and overclocks helps, sure, but most of DRG’s progression to me is learning how to manage your resources effectively and mastering how to take down different kinds of bugs. Also, make sure you’re doing assignments! Otherwise, you’re not actually progressing beyond leveling up, and so progress will feel glacial.