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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Did you read the article? Because nowhere in the article does the phrase “due to water vapo(u)r” exist. In fact, they explicitly talk about why water vapor is prevalent and related to ice, and why subsurface ice scanning is so important (and is the only text I could find referencing vapor at all):

    The need to look for subsurface ice arises because liquid water isn’t stable on the Martian surface: The atmosphere is so thin that water immediately vaporizes. There’s plenty of ice at the Martian poles – mostly made of water, although carbon dioxide, or dry ice, can be found as well – but those regions are too cold for astronauts (or robots) to survive for long.

    They also talk about how NASA is not only aware of this but helping to fund the scanning technology that’s being used to detect the subsurface ice. It’s literally all in the article


  • The other side of this being someone saying “we’re not going to legislate anything that will help you, and fuck you for asking, but vote for us because we won’t actively genocide you” which is not really a great selling point but yeah at least we’re avoiding the worse stuff.

    It’s a bit ironic that it’s always “Vote for Democrats or democracy dies” when that setup is inherently undemocratic, since your vote can’t go anywhere but the single choice that lets you still have a vote



  • Sure, but in Dark Souls there’s still significantly better design at work.

    Some differences in Dark Souls:

    • tutorial messages before the first major encounter explaining the controls
    • the difficulty scale between the entry level monsters and the boss is much smaller
    • the player can customize their build at least a little bit by selecting their starting loadout
    • the first boss is often difficult, but even if the player fails they can still progress the game since they’re expected to lose.

    AC6 on the other hand lacks all of that. It gives you no tutorialization. You’re told to use a sword against shielded enemies and then you’re suppose to somehow infer that the helicopter is also weak to swords. You’re meant to build up a stagger bar to open a window for big damage, but they haven’t even mentioned the stagger bars existence at this point in the game. You’re stuck in a single mech loadout with no way to customize.

    Imagine if you had to fully kill the asylum demon the first time you encounter it. You’ve got no plunge damage, no gear, no grasp of the controls, you’re just forced to walk out of the jail door and beat the boss before you can engage with any other elements of the game. That’s much closer to AC6’s presentation



  • It’s not like their complaints are entirely without merit though. I expected difficulty with a From Software game but usually there is an on-ramp to the difficulty.

    In AC6 that’s completely missing. You’re given four trivial fights with almost no tutorialization before being put against a boss that expects you to know about the (yet unexplained) stagger bar and also expects you to use your sword against the helicopter which is somewhat unintuitive, especially since you’ve only been told to use the sword once and it was against enemies with a shield which reinforces the idea that sword beats shield, and the helicopter has no shield.