Prey was very addictive to me. I think I beat it rather fast though, because I just couldn’t stop playing.
Prey was very addictive to me. I think I beat it rather fast though, because I just couldn’t stop playing.
I played Morrowind multiple times in past, mostly aimlessly, only recently I decided to give it another go and actually focus on main questline. This way I beat Morrowind + Tribunal + Bloodmoon (TES III GOTY edition in Steam) in 96.4 hours. I don’t remember the price but IIRC I got it on sale very cheap. All those hours were very rich and enjoyable. I played with few dozens of visuals improving mods though, used this guide: https://wiki.nexusmods.com/index.php/Morrowind_graphics_guide
Finished Mawaru Penguindrum - this one was a wild ride! I enjoyed most of it, but the way it jumps between genres and the plot and character development in the second half of the show are quite extreme and sometimes questionable. Some things were hard to follow for me, but core ideas are very inspiring and leave room for thinking even outside of anime context.
Now ask about tiktok vs games and about gacha mmos vs other games 😅
Finished Pseudoregalia yesterday. Really a special platformer with iconic goat-bunny-cat lady mc, a lot of gradually unlocked trick moves, parkour puzzles, and zero hand-holding in freely traversable non-linear interconnected game world. It’s only like 10h of gameplay in average, but it’s perfect size for its format really. Not too small to feel really small and not too big for wandering around to become annoying.
To be fair, they were smart enough to get some exposure even without accepting the deal. This is not the first place I see this discussion and some people are definitely going to check their stuff now out of curiosity.
Doesn’t change my opinion on fictional characters that are made to look like children when making them look older has absolutely no effect on the story.
In anime people also care about visuals, not only the story. Making certain characters have youthful looks is done to appeal to people who have preference for youthful looks, sometimes including sexual preference, and you also seem to agree it’s absolutely legitimate preference to have in case it’s limited to actual adults. The visual difference between “looking like children” and “having youthful looks” can be quite a subjective one, and that’s where everyone draws the line for themselves.
Is it ok to have preference for blondes or redheads or tall or slim? I think most people will agree it’s ok. Now, do you consider it ok to have preference (including sexual attraction) for youthful looks, in case it’s limited to people who are actually adult?
and act like a child
I don’t really remember any examples of hundreds year old loli vampires that actually act like kids. Shinobu certainly isn’t one. I didn’t include anything like this because OP specifically asks for adult appearances though.
supposed to be hundreds or even thousands of years old and that somehow magically makes it not weird or creepy to view this character sexually
And what do you think about irl people who are in their late 20s or 30s and look like teenagers?
Why not? It’s still mostly adult.
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Ah, Harebrained Schemes… I really love Necropolis. Still playing it occasionally. Beat it like 20 times, almost got all achievements. Their other games not my piece of cake though. Wish they made more content for Necropolis, maybe a new DLC.
Keep in mind that “Gushing over Magical Girls” is often considered hentai or borderline hentai by ecchi standards 😈
Any recs for anime that you think would enjoy a person who liked Shoujo Kakumei Utena?
Regarding this point, I think one of the most safe and efficient tricks to do this is to keep introducing novelty. If you have a game that has a fairly limited number of distinctive unique things that are introduced quickly and afterwards are simply repeated in different combinations it will less likely have such effect. For example a sandbox that introduces everything in 10h and then 90h you just play around with it will probably not have this effect, it can even become a chore. But a story-driven game which constantly introduces novelty on plot level but also sometimes introduces some new mechanics and content, have big chances to have this effect. In reality it’s more complicated, and there are many dimensions to this like challenge/frustration for example. There are games that use frustration as a tool to some extent to make winning certain fights feel exceptionally rewarding (soulslikes is the most popular example). But if you make it too challenging/frustrating there is a risk that player gives up and leaves in state of frustration which makes it a big failure. This particular thing is high-risk/reward type stuff.