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Cake day: September 4th, 2023

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  • I think the Xbox App somewhat serves content through the Microsoft Store, I definitely had to troubleshoot between the two for a couple things.

    They do sell games as well. I think I got an episode of the Batman Telltale series through it for free, though much like Epic managing an additional library with less features/support is usually not worth it for me.


  • Honestly I think this may have happened on the Steam version for me, I ended up reinstalling on Linux same-day and didnt have the same issue.

    IIRC it had something to do with the Xbox Game Bar/App registry entries that still applied to the Steam version. I had definitely used the UWP version before though, so it’s possible it was that or that had contributed.

    But downloading it on Bazzite and just having it work was…a little bizarre to experience.


  • It’s interesting seeing the variety of experiences in this thread. I definitely had to fight Linux to get it setup and stable on my machine, but ever since then it’s been rock solid in a way I’ve never experienced with a Windows install.

    Windows has a mind of its own…and being at the mercy of their update cadence or w/e other nonsense Microsoft is pushing sucks.

    Meanwhile on Linux, I’ve had two CPUs that have C-State/P-State issues (5900x, 1700x), some weirdness with my audio interface, and a GPP0 bug that interferes with sleep. All of them are fixed or managed on Bazzite now, and it took plenty of digging for docs/reddit threads but now it’s rock solid.

    On Windows, any time I’ve needed to deal with the Microsoft Store I run into issues that require registry fixes, uninstall/reinstalling various things, etc. Sea of Thieves and Forza Horizon 5 had issues launching as a result on Windows but not on Linux.

    Ultimately, not being under the Microsoft gun is such a relief that the initial battle is completely put out of my mind. I’ve had some instances where I’ll boot into Windows for games, or HDR/Atmos support more reliably for my living room setup, but they have gotten rarer and rarer over the past couple of months.




  • houseofkeb@lemm.eetoGaming@beehaw.org*Permanently Deleted*
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    1 year ago

    Valve being a private company is probably the thing that allows them to focus on putting out good products w/o dealing with shareholders demanding more.

    And they make a ton of money doing right by their core consumer base, I would be very surprised if we see any of that change.

    If Valve were any other company they would have laid off half their staff and coasted on that 30% from Steam. They’re not perfect, but maybe the only company I feel good about giving money to, consistently.



  • Like the other commenter discussed, I think objective when it comes to reviews is a very tricky idea. My ideal solution to it is having multiple perspectives on a game from an outlet, not necessarily in a review score, but in other formats. That’s part of what I loved about Giant Bomb, I’d typically like what Jeff did, but might not be as into a Brad or Dan game all the time.

    I don’t think the idea of objectivity makes a ton of sense at this point, but an authentic perspective can serve that role.

    I think a large part of why so many outlets sell out is due to the idea of infinite growth and/or revenue dropping from Youtube/Twitch/etc. taking more of a cut. Ideally this would be solved by remaining small, focused, and less dependent on revenue sources that can change on a whim.



  • Totally agree with you. The hype cycle has killed a lot of interest in recently released titles for me as well, the first 2 weeks it’s the best thing ever, then the tide begins to turn.

    Also agree on the Steam point. I’ve been trying to check out more indie games on Steam since it’s maybe the only platform that has decent discovery for them now, outside of Itch. It’s also so hard for indies to get any traction with how journalism and marketing functions outside of paying for it in one way or another.


  • I agree with you on keys/access. Part of why I think being beholden to the release calendar for content is such a problem. It was one thing when previews meant something, now that every publisher/developer promotes directly to their audience and being critical gets you on their bad side, there’s not a huge point to it.

    Guests are a good point! That’s been something I’ve wanted to focus on, similar to Giant Bomb at Nite and the Interview Dumptruck. Doing post-mortems with developers could be really interesting.

    I hear you on the dead community point as well. Kind of want to encourage discourse happening outside of the big platforms, but using the larger ones to help build an audience.