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Joined 2 years ago
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Cake day: June 9th, 2023

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  • I want to add that you should consider that your teacher is teaching you fundamentals of programming. break and continue are often options to use, but you shouldn’t try to solve everything with them. You are probably writing pretty basic functions in class right now where it doesn’t really matter, but with more complex problems break and continue constructions might easily get pretty messy.

    Also your teacher has a plan what to teach you over the whole semester. If recursion is part of this plan it’s valid she wants you to understand the basics of calling functions first. This might be overkill for easy problems but it could help you to be a better programmer in the future.









  • I think game and engine developers should do both. If it’s possible to improve efficiency and performance it should be done. But at the same time hardware is improving as well and that performance gain should be used.

    I’m kinda worried a little bit about the recent development in hardware though. At the moment GPU power mostly increases with energy consumption and only a little with improved architecture. That was different some years ago. But in my eyes thats a problem the hardware manufactorera have, not the game developers.



  • Actually… no, you’re completely right. That’s why I just wrote “good audio quality”, whatever that means. I actually read in some of those “why are games so big today” posts that people suggested that game devs don’t compress their audio files enough. Some people don’t get that this would come at a cost.
    The average gamer might play with pretty shitty headsets but I think developers should go a little bit further than that and also satisfy enthusiasts. Up to a certain degree of course. That’s why I think it’s completely reasonable to demand ultra wide support or the physics not breaking above 60 fps.