I only just found out about it and wanted to share since I havent heard any dicussion around this style of game. It looks fun, but I havent had a chance to sink much time into it.
I only just found out about it and wanted to share since I havent heard any dicussion around this style of game. It looks fun, but I havent had a chance to sink much time into it.
Right, I did hear about that lawsuit way back when, I just didn’t know of these types of consequences. Very appreciated, especially the sources.
Is this for hardware RAID controllers, or have you experience software RAID like LVM or ZFS exhibiting the same drop out behavior? I personally haven’t but it be nice to look out for future drives.
Oh I thought there was some other CVE acronym I was unaware of. I don’t think periodically git cloning a repo every few days would be something to worry about. Ever since the Yuzu take down I got in the habit of mirroring a bunch of repos that I’d be very sad to lose, just as a precaution, it probably won’t matter, but it’s a tiny peace of mind knowing I could at the very least compile it myself if it was lost.
Gonna explain or just continue to mock me?
*in some jurisdictions.
Selfhosting my own git server, partially to mirror repos like this.
Does Backblaze work for what you are doing? It been a bit since I’ve price compared them, but I think it was something around 5$ a month per TB?
Those are distinct distros, while Bedrock is a layer that sits on top of multiple different distros and actively merges them together. At a glance, vanilla doesnt look like they merge/manage other distros at all? So I’m not sure the comparison makes sense. BlendOS is a completely different approach by using containers to isolate the different systems. Bedrock wants to merge the different systems where ever possible. I wouldn’t say either is better or worse as their goals appear to be entirely different.
Have you ever heard of Bedrock Linux? Its an extremely interesting “meta-distro” that let’s you run multiple different distros at the same time only marginally isolated. The whole premise is to merge the systems together instead of separating them with a container style workflow. Tons of stuff works cross distro to! Its extremely cool to have Debian AND Arch packages just installed the normal way on each distro. Its a beautiful and horrifying system, that warms my heart every time I remember it.
I’m reasonably sure that AV1 has better or at least similar size ratios. They also explicitly mentioned wanting to use libre codecs, which h265 is not.
I’ve used 4k and 1440p monitors, and my TV is 4k as well. For desktop use, 4k isn’t really a big difference because of the hardware needed to run it at a decent speed. However, once I got my hands on a 170hz 1440p monitor, I can’t go back to anything less. It’s extreme noticeable. The higher refresh rate, and the reasonable upgrade in pixel density makes text much clearer, especially in motion.
For content viewing though, 4k on a TV it depends on how much of your field of view is occupied by the TV. Most of time though, a high quality panel is worth much more than higher pixel density. There is a massive difference between a basic 4k big box store TV, and 4k LG oled. The color, even outside of HDR content is just so much better, and the true actual black color is fantastic. Resolution is nice, but honestly, oled color is so good.
pannenkoek2012, the legendary half an A press guy! I watch a fair bit of retro game speedrunners so he’s practically required viewing in that space.
The Venn diagram of game developers, who are also interested in/good at running a business has very little overlap. You need many different kinds of people to run a business, but a game developers is only one of those. In some rare cases it works out though.
After this article I’ve started binge watching this whole channel. Extreme in depth analysis and code walking of NES games in assembly is so interesting. Really makes you appreciate how small and simple the platform was. “Optimizing” a game really feels like a noticeable difference. I also learned how Gameshark codes work, they’re just editing addresses and OP codes directly.
Here’s a link to an instance of radicle for Yuzu. It’s a p2p git server implementation. I haven’t looked too much into it yet, but the tech seems interesting.
The post you originally replied to was misunderstanding how the username is located when authenticating with a server.
Original post:
The public key contains a user name/email address string, I’m aware, is the same information also encoded into the private key as well?
Your reply would be creating more confusion, because you implied that no username is required.
Your reply:
That means the corresponding public key that was uploaded to the git server is enough to authenticate and no username is required.
I am just clarifying if the original poster read your comment and was led to believe they wouldn’t need a username. It is, in fact, required. As you expressed, it’s usually “git” when connecting to a a git server, but it doesn’t have to be.
That means the corresponding public key that was uploaded to the git server is enough to authenticate and no username is required.
A username is required to authenticate with an SSH server. A public key alone is not enough.
I remember the very strange control scheme it had on PS4 I think it was? You couldn’t bind your abilities to any button, just specific combinations like Square+Left, but not Square+Right, something like that. I wonder if they’ve changed that in the newer ones.