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Joined 1 year ago
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Cake day: September 27th, 2023

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  • Can’t believe Celeste is so buried in a thread about platformers. It’s challenging but never unfair (game mechanics even weigh in the player’s favour, e.g. coyote time). A common complaint about difficult platforming is the brewing impatience from having to constantly restart, but Celeste’s reloads are so fast that this becomes a non-issue. Other than C-sides (and maybe some rooms in the hotel level), levels are small enough that you don’t have to slog through everything to get to the failure point.

    Celeste is masterpiece tier for me, and I highly encourage anyone who remotely loves platforming to give it a try.



  • Honestly I would consider BFS/DFS artificial intelligence (and I think most introductory AI courses agree). But yea it’s a definition game and I don’t think most people qualify intelligence as purely human-centric. Simple tasks like pattern recognition already count as a facet of intelligence.









  • Sekiro is much faster paced; it pays to be aggressive after all. The only time I felt like having to delay my reaction time was with the snake eyes with her weird grab iirc.

    I didn’t like elden ring much, combat felt more plodding and frustrating to me (and I plat “difficult” games: HK, sekiro, STS).

    Coming from someone who shares your frustration with morgott or morgit or the 3 other copy-paste boss’s stick that hovers in the air for 5 business days…

    Play sekiro