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Joined 2 years ago
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Cake day: July 16th, 2023

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  • No, not quite. 60fps (or 50fps for PAL regions) was basically always the target for 2D games rendered at 240p, because it was easily achievable with the hardware and looked way better.

    When 3D games started to appear with the release of the PS1, Saturn and N64, 60fps was often out of the question because the hardware wasn’t powerful enough.

    Interlacing doesn’t really have anything to with that. Interlacing just means that of the 480 lines of resolution, only half get shown on screen every frame (always the even or uneven ones). Since the image gets rendered in 480p anyway, it doesn’t matter whether or not the game gets rendered at 60fps or not.

    Except when using field rendering, which was popular on the PS2. There, only the lines that get shown that frame get rendered, which is why it only works at 60fps. Maybe that was what you were thinking about?






  • Yeah, music is a weird one. I also always said I didn’t listen to music. I did listen to a lot of songs from video games though. When I was annoyed enough I told them something like Rock, but that always led to the question if I can name some artists or songs. Didn’t knew many. I hate these kinds of conversations.







  • Depends. If you have a quality CRT monitor, the only problem is blooming. Misconvergence and geometry in general is really only a problem with low end models or large tubes. At higher refresh rates, there’s absolutely no flicker either.

    Where did you get that with the contrast from? They look way better than any LCD, though OLED can come close or even surpass them.

    Except when talking about motion clarity of course, which is something that somehow still can’t be beaten by modern technologies. Every display that isn’t a CRT just looks so blurry during motion. It makes a world of difference for games.

    Since I got a nice CRT monitor, I hate playing on LCDs. Kinda regret getting that thing now.