• Dudewitbow@lemmy.ml
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    1 year ago

    The lack of rpg choices makes it less bethesda to me.

    The only hoices that mattered were the ones that affected the silverhand percentages, and which ending you ulimately chose.

    • UnverifiedAPK@lemmy.ml
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      1 year ago

      The lack of rpg choices makes it less bethesda to me

      You mean the games where the dialogue choices are:

      • Yes
      • Sarcastic yes
      • More info/persuasion
      • No for now (but yes later)
      • Dudewitbow@lemmy.ml
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        1 year ago

        The checks on certain traits and skills you may have that bypass thing that could gove shottcuts or prevent a fight, e.g Starfield has a LOT of points where persuation would prevent a fight from breaking out, get you more credits, or offer an alternative solution to a conversation.

        And its not like I havent played either game, ive already finished both CP2077 and Starfield effectively (minus the recent 2077 expansion)

    • kemsat@lemmy.world
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      1 year ago

      There’s also some choices in the relationships V can take, but they don’t change everything much. That said, I think I makes sense that what V does wouldn’t really have much of an effect on Night City.

      • Dudewitbow@lemmy.ml
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        1 year ago

        The choices in relationships basically unlock endings. The game a distinct lack of alternative methods to complete missions via statcheck, which is very bethesda to me.

        There are some, but its very few. For instance i went almost full cyberrunner but my cyberrunner abilities didnt give me alternative skips to many missions

    • AngryCommieKender@lemmy.world
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      1 year ago

      That seems to be more choices than any other Bethesda RP game. They got ahold of TES and Fallout and completely stripped out the idea of RPG “choices.” Gone are the days in TES and Fallout that one could role play as someone other than “the chosen one.” I’ll never defend Arena or Daggerfall for their graphics, but no game studio has put out a game since those two that literally allows the player to totally ignore the main quest line, with in game consequences for that. Nope. Time doesn’t matter, you’re the chosen one, and will “get around to it.” As far as I can tell, there is basically only one ending to any of these Bethesda “RPGs,” and no matter what choices you make, you’ll find that ending if you slog through enough “quests.”

      Admittedly, I’ve never played fallout 1 or 2, though I own them, so I don’t actually know if the world building was as detailed as it was in Arena and Daggerfall.

      Bethesda has always relied on modders to fix their platforms for them. They don’t make games. They make platforms that other people can mod to make the games that they wanted to make.

      • Dudewitbow@lemmy.ml
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        1 year ago

        Starfield itself was a step up from FO4, which almost lacked those entirely. Persuation was heavily used, and some of thr character traits you picked at the start led for unique chat dialogues, some just being extra chatter. But others allowing you to bypass an event because you had x trait.

        Imo, Starfield isnt goty by any means, but it was virtually a step up from FO4 in almost all fronts except for exploration. Gunplay was better, rpgness was better, factions are better, customization was better. Skill tree imo was better.

      • amansrevenger@feddit.de
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        1 year ago

        Try BG3, literally everything matters, almost everything is a choice with consequences and i don’t even know what the main plot is anymore since I am overwhelmed with possible choices

    • TrismegistusMx@lemmy.world
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      1 year ago

      I’m only watching someone play through but it’s just poorly written too. Every single person you meet knows you’re the main character and begs for your help.