• jubilationtcornpone@sh.itjust.works
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    7 days ago

    PO: “Why does it seem like it takes a really long time to develop new features?”

    Dev: “I’m glad you asked! We’ve got this piece of code (points at smoldering pile of spaghetti) that literally has to be changed every time we do anything. The person who wrote it has been gone for like four years. No one knows how it works and it’s central to the entire application. I would estimate that this easily doubles the time it takes to work each ticket. I’ve created a set of stories to rewrite this code. We just need your approval to bring it into an upcoming sprint.”

    PO: “Can’t… Hear… Breaking… Up… Bad connection…”

    Dev: “Uhhh… This isn’t a Teams meeting. You’re sitting in the room with us right now.”

    PO: …

    Dev: “We know you’re still here even if you’re not moving.”

    PO: …

    • GamingChairModel@lemmy.world
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      7 days ago

      The person who wrote it has been gone for like four years

      Four years? You gotta pump those numbers up. Those are rookie numbers.

      • ChickenLadyLovesLife@lemmy.world
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        6 days ago

        I recently learned that a web app I wrote in 1999 (for Internet Explorer lol) is still in use by the company I wrote it for. And this app was basically a graphical front end sitting on top of a mainframe application that dated to the 1970s, so my app’s continued existence means that mainframe POS is still running, too. My app was written in Classic ASP and Visual Basic 6 - I truly pity whatever poor bastard has to keep supporting that shit. They probably have one ancient PC in a closet somewhere acting as the server for it.

  • mctoasterson@reddthat.com
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    5 days ago

    "Put all your changes on 3 separate sharepoint calendars a minimum of 2 weeks in advance. Also do the normal approval garbage in ServiceNow and attend a 2 hour CAB for final approval. If you didn’t select the right dropdown menu option in the ticket details, you’ll have to start this whole process over.

    Also, why does it take you guys so long to get stuff done?"

  • rational_lib@lemmy.world
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    6 days ago

    Let’s not forget “We need this right away!” then it takes weeks to deploy because the people who requested it weren’t actually ready for it yet (if they don’t change their mind and decide they don’t actually want it at all).

  • pinball_wizard@lemmy.zip
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    6 days ago

    It’s actually not a crime to mercy kill and dispose of the body of anyone who says “Well, it’s a simple task. Are you having difficulty?”.

    It’s an obscure and weirdly specific law.

    (This is a joke, of course.)

    • Taleya@aussie.zone
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      5 days ago

      I have spent the past 20 years cultivating a variety of tones in which to utter my standard reply to such nonsense:

      “Cool. You do it then.”

      • pinball_wizard@lemmy.zip
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        5 days ago

        That’s a great way to handle it.

        I like to pass them the ticket and schedule the next open hour on their calendar for them to teach me how to do it, if they’re a developer. Sometimes they do, because I was genuinely missing something easy. Usually they get to awkwardly discuss why they don’t have it done yet, either.

        When the person isn’t even a developer, I’ll explain the usual process between developers, and give them a chance to beg their way out of it.

        If they don’t beg off, I schedule them anyway and see if they can actually at least “rubber duck” me through the problem. (Sometimes it even works.)

        I’ve had a couple peers discover (or rekindle) their love for development this way. Most just make up a reason not to make the meeting, though.

    • mycelium underground@lemmy.world
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      6 days ago

      Yup. Not getting paid? Don’t work.

      Forced to? We have a word for someone who is forced to work for no compensation… The word is slipping my mind, but I’m pretty sure the USA fought a civil war about it.

  • magic_lobster_party@fedia.io
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    7 days ago

    ”All features are xy problems”

    ”PM adds new features to the sprint faster than they’re solved”

    ”Each release require two weeks of testing”

    ”Each release introduces new bugs for customers despite the two weeks of testing”

    • TexasDrunk@lemmy.world
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      7 days ago

      Right? Minute 55-60 is the 15th minute. Fuck that. If it takes that long then the team is too big for agile or the scrum master had lost control.

  • peoplebeproblems@midwest.social
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    7 days ago

    I would share this with my dev team

    But the teams “scrum guide” and “product owner support” are on the chat and it would get my ass fired

  • GreenKnight23@lemmy.world
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    7 days ago

    I just had a contractor tell me I needed to prioritize their request because it’s urgent for the task they’re working on that’s adding a new feature.

    they want me to push the changes out by EOD…today…Friday.

    I don’t like to do this, but I hold seniority…sooo…I think I’m going to take a three hour long lunch and cut out for the weekend early.

    don’t come to me with a request unless it’s actually urgent.

    I'm out

  • EarlGrey@discuss.tchncs.de
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    6 days ago

    The “Story Points = Hours” hits so goddamn hard. Like, tell me you don’t fucking understand scrum without telling me you don’t understand scrum.

    We had a nice, effective production process on my team until a middle manager assigned to communicate with us started in with the whole “We can’t spare this many points” bullshit.

  • kamen@lemmy.world
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    7 days ago

    If story points are now hours, I hope you’re fine with me putting a 40 on that ticket.

    • Maalus@lemmy.world
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      7 days ago

      Storypoints are such an artificial concept it doesn’t even make sense. Same thing with estimation though. Most numbers are “I pulled it out me arse” unless the task is a one line change. And even then, shit breaks and it becomes useless, so the one line change is estimated to be a day anyway

      • psud@aussie.zone
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        6 days ago

        The idea with story points is you assign them consistently, so the team’s velocity is meaningful.

        One team might deliver 30 points in a sprint while another delivers 25 and they deliver the same amount of work

        Of course management want to be able to use story points for tracking, they want to compare teams using them, so you end up with formulas for how many points to assign

        Of course if they score you on points, they get more points, not more work and story points become useless

        • pinball_wizard@lemmy.zip
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          6 days ago

          The idea with story points is you assign them consistently, so the team’s velocity is meaningful.

          Yep. But then we got some data and it turned out that story point estimates reliably create a lower quality velocity then simply counting tickets, ignoring their obvious massive size differences.

          Any time spent estimating story points, creates negative value.

          Sources:

          • psud@aussie.zone
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            6 days ago

            They worked well for us, we were updating a big system or adding functionality to it and a lot of the features were similar enough that we could reliably break the work down to sub-single sprint chunks and assign consistent story points to them

            Though I have only been in one team that lasted more than 3 sprints relatively intact, and it’s only that team that got good at story pointing work

            • pinball_wizard@lemmy.zip
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              6 days ago

              They worked well for us

              Yeah. I used story points successfully for years.

              After learning about the above data, I asked my team to trial just counting tickets for velocity, and it also works fine.

              The outcomes weren’t noticably different, so now we just don’t spend the couple hours each sprint that estimating story sizes was costing us.

              My team was hesitant to give up story point estimation, because they didn’t want to give up the communication with leadership about which stories were XXL.

              So we kept using the XXL issue tag, but dropped the rest of the estimation process.

        • SpaceCowboy@lemmy.ca
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          6 days ago

          One time a VP decided to jump in and be a developer and he just pointed a bunch of cards when the dev that was really going to do the work was off for the day. Obviously the points were way too low, so I just padded out the rest of the cards knowing the 7 points on the cards the VP pointed was going to be the entire two week sprint for the other dev and I’d need to to whatever else was put into the sprint.

          And that’s how I found out the Product Manager was putting the points into a spreadsheet to track how many points each individual dev was doing. He was actually upset at me for doing 20 points in the sprint. Sure, I padded them out, but why wasn’t he bothered by the cards that had too few points on them? Just upset his spreadsheet was screwed up, but couldn’t be angry at the VP that under-pointed a bunch of cards.

          • psud@aussie.zone
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            6 days ago

            I try really hard when I’m in a scrum master position (my position is pretty chaotic, 20k person organisation, scaled agile, “we need your x skills this program increment, please would you?”) to hide my team’s individual performance from management. Mostly because your can’t compare a system analysts numbers to a mainframe programmer to a mid-range programmer, but also if someone’s not pulling their weight I want to solve the problem within the team where we can approach it as equals before resorting to management “performance review” systems.

      • kamen@lemmy.world
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        7 days ago

        Somewhat agree, but since Scrum is supposed to be bent to the team’s needs, it might differ from team to team, but it’s fine as long as those numbers are consistently used in one team.

  • UnderpantsWeevil@lemmy.world
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    7 days ago

    4 hour planning

    I’ve seen projects where this was comically too high. But a lot more where it was horrifyingly agonizingly too low.