woelkchen@lemmy.world to Games@sh.itjust.worksEnglish · 9 months ago"It's extremely frustrating and also f*cked up" - one of the world's best indie studios is facing shock closure following confounding Steam banwww.eurogamer.netexternal-linkmessage-square88linkfedilinkarrow-up11arrow-down10cross-posted to: [email protected]
arrow-up11arrow-down1external-link"It's extremely frustrating and also f*cked up" - one of the world's best indie studios is facing shock closure following confounding Steam banwww.eurogamer.netwoelkchen@lemmy.world to Games@sh.itjust.worksEnglish · 9 months agomessage-square88linkfedilinkcross-posted to: [email protected]
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up0·9 months ago‘But if not being on Steam means they can’t get enough money, how would more money help?’ You cannot be serious.
minus-squareCileTheSane@lemmy.calinkfedilinkEnglisharrow-up0·9 months agoYou’ve been saying everyone in the industry knows not being on Steam means your game won’t be successful and it warps the industry around it. You’ve also been saying that Alan Wake 2 was guaranteed to make a lot of money if they released on Steam. So given these two arguments you’ve been making, why would a company choose to make less money by not releasing on Steam?
‘But if not being on Steam means they can’t get enough money, how would more money help?’
You cannot be serious.
You’ve been saying everyone in the industry knows not being on Steam means your game won’t be successful and it warps the industry around it.
You’ve also been saying that Alan Wake 2 was guaranteed to make a lot of money if they released on Steam.
So given these two arguments you’ve been making, why would a company choose to make less money by not releasing on Steam?