It’s the other way around, you build in the analytics earlier in development and add the achievements during polishing. Why would you add achievements when you don’t even know if that feature will make it to release.
You’ll have to forgive me because I’m barely a developer, but what I’ve seen indie devs use is when the game is ~95% completed or in early-access or beta, you add achievements to keep track of general player’s progress and see what features are being used or not, which lets you hone in on areas of the game that may need attention or aren’t being used.
Sometimes this is just for post-1.0 patches but it can also be to determine what the next project is going to look like if certain features didn’t seem to get any attention.
It’s the other way around, you build in the analytics earlier in development and add the achievements during polishing. Why would you add achievements when you don’t even know if that feature will make it to release.
You’ll have to forgive me because I’m barely a developer, but what I’ve seen indie devs use is when the game is ~95% completed or in early-access or beta, you add achievements to keep track of general player’s progress and see what features are being used or not, which lets you hone in on areas of the game that may need attention or aren’t being used.
Sometimes this is just for post-1.0 patches but it can also be to determine what the next project is going to look like if certain features didn’t seem to get any attention.