• Jrockwar@feddit.uk
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      2 days ago

      That must be Monster Hunter.

      As a person with ADHD… I kid you not, it took me months to get through Monster Hunter’s World character creator, and by the time I managed, I had already lost interest in the game.

  • taiyang@lemmy.world
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    3 days ago

    I wish the industry would just adopt standards like what RetroAchevements already does that prohibits both ends of the spectrum. Excessive achievements (as well as multiplayer) get subsets, progression achievements still exist but mostly to track “beating” a game. Nothing too easy, although April 1sts “Baby Mode” set for FF8 was fantastic. Lol

    Having a standard made it higher in my mind than Steam achievements. Technically PS and Xbox have set rules too but not nearly as well thought out (e.g. what classifies as a Bronze vs Gold) and still allow some real unoriginal bullshit lol

  • baguettefish@discuss.tchncs.de
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    3 days ago

    Novels should have achievements, maybe one “understand the basic text of the book” and another “Understand the subtext while being hammered by three different drugs and being 72hrs awake”

  • swelter_spark@reddthat.com
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    3 days ago

    I’m always surprised by how rare some achievements are that aren’t so much difficult to do, but more a reflection of the decisions a person makes within a game.

    • leftzero@lemmy.dbzer0.com
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      2 days ago

      If I recall correctly Return of the Obra Dinner has one for blaming the Captain for every single death (arguably true if we’re being argumentative, but I can’t give that bastard Nicholls a free pass), which admittedly takes some effort, as you still have to play the whole game (which is great on a first or even second time, not so much on an nth time just for the achievement).

    • Ryanmiller70@lemmy.zip
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      3 days ago

      Some rare achievements are just funny. One of the rarest ones I have on Steam (3% of players have) is to play the credits which can be accessed from the settings on Blazblue Cross Tag Battle.

    • RebekahWSD@lemmy.world
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      3 days ago

      I was thinking how in games where you can date people, you can see which characters are less loved (or added more recently) by how far down they are.

    • howrar@lemmy.ca
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      3 days ago

      Achievements sometimes just don’t register (e.g. when playing a game with mods). I’ve been playing Factorio for many years and still don’t have most of the achievements despite having hit those milestones.

    • The Picard Maneuver@lemmy.worldOP
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      3 days ago

      I’m not an achievement hunter, I just play, so I’m totally that person. I have many hundred hours in XCOM, and I somehow got some really basic achievements yesterday just by chance because I did something different.

  • CerebralHawks@lemmy.dbzer0.com
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    3 days ago

    TIL people still don’t know that achievements are a front for analytics. They’re not for you. They’re for publishers.

    Fallout 4 didn’t initially let you play a bad guy because the analytics from Fallout 3 achievements showed them that a vast majority of players hit each level achievement at good karma. They were checking for that. They just didn’t expect the bad karma gamers to be so vocal.

    • leftzero@lemmy.dbzer0.com
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      2 days ago

      Analytics don’t need to be public. It’s often better for the analyst if they’re not. There are much better, much more detailed ways to gather analytics from your own game than achievements.

      Achievements are very obviously not analytics. Not for the developers or publishers, at least, or for anyone whose livelihood depends on analysing how players play games. They’re incentives to drive player engagement. A way to further, uh, gamify the game.

      You might be bored of killing goblins, but you’ve almost reached the achievement, just 132 goblins more. And then you’re almost up to some other achievement, so you keep playing a bit more.

      And up goes the playtime.

      Which is something analytics are very interested on (since it often contributes to discoverability), even if no achievement measures it.

    • TheSambassador@lemmy.world
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      3 days ago

      There are plenty of gamers (myself included) who do actually like well-designed achievements, and they can actually really help you vary how you engage with a game. I’m sure that publishers also love the analytics, but pretending that they aren’t for regular people at all is silly too.

      • CerebralHawks@lemmy.dbzer0.com
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        2 days ago

        I mean, sure, but let’s not put the cart before the horse. Achievements exist for analytics. That’s why Microsoft built the system. And some developers cared and used them that way (for example, Bethesda). Some developers did not care (look at the Avatar game everyone rented just to get a quick and easy 1000GS). And yes, some achievements were well designed and funny.

        Then there’s Nintendo saying they will never support achievements for analytics, yet some of their games have them solely for the player’s enjoyment, such as Animal Crossing. Rather than Gamerscore (or Trophies), you get Nook Miles which can be used to buy some things. The system is completely optional to engage with, but provides that same/similar “dopamine rush”. And that’s fine.

        So yeah, not pretending anything, just amazed that most people don’t understand why they exist in the first place.

        That said, I think I recall reading that Xbox provided/provides publishers with a means to hide “Achievement Hunters” from the analytics entirely. That is to say, if as a player, your goal is to simply collect all the achievements, and/or maximise your Gamerscore (or Trophy collection), your metrics are less valuable to the publisher than someone who is just playing the game normally and the achievements show the choice they made. For example, not only did Fallout 3 have the karma choices (3 separate achievements for each level that had one), Oblivion had two mutually exclusive achievements for picking a faction in the DLC. And BioWare games make use of this a lot. So yes, while they can see which one you went for first, it’s not useful information because the one you went for last is the one you stuck with. So they just throw out that data. Or they can.

        So two things you can do to mitigate your data being used to vote for how the next game will turn out: One, play the game after the next game has come out. They should no longer care about the analytics. Two, get all the achievements. Your data is less valuable. On the flip side, if you want your data to matter, play the game when it’s relatively new, and make choices based on your morality rather than what you think it should be.

        I’d also like to point out that there are a handful of games that collect this information without using the achievement system and show you the data. All of the first three Life is Strange games do it. (I haven’t played the two newest ones.) As Dusk Falls, which was published by Microsoft, does it as well. I think the Telltale games (e.g. The Walking Dead) do it, too. What’s really cool about this system is, at the end of each chapter, you can not only see how your choices stacked up against gamers around the world, but you can also filter it down to those on your friends list (local to Xbox Live, PlayStation Network, or Steam). As Dusk Falls takes it a step further, giving you a preview of how other choices branch the story in other ways. Personally, I think this system is the best system. They’re still collecting data on how you play, but they’re presenting that data back to you in a meaningful way.

  • whatsisface@sh.itjust.works
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    3 days ago

    I completed all the Path of Exile achievements and the most frustrating was to Capture the Flag.

    Capture the Flag is a dead game mode so you can be queued literally forever and never find a game. You have to personally wrangle 6 people, convince half of them to queue in a different party without anyone leaving and then actually play the match (which crashes almost immediately).

  • I actually was playing something the other day that literally had an achievement like tbe bottom one. That one is rare af. Most are closer to the top one, which is generally why I don’t care about them.

    The achievement really was “Beat the game without taking damage on the hardest difficulty in under X minutes using Extra Enemies, Random Loot, and some 3rd modifier I can’t remember.”

    I think it was Lords of the Fallen, actually 🤔 The moment I read it I was like “Welp… I’m never 100%ing this.”

  • Zahille7@lemmy.world
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    3 days ago

    I brought the gnome allll the way to the nuke, on console. And then I did it again without cheats on PC.

    I fucking love Half-Life 2 and it’s Episodes. It’s probably one of the few games where I’ve gotten all the achievements because I truly do love it that much.

    • Nutomic@lemmy.ml
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      3 days ago

      That was a fun achievement, and not really that difficult. Only way you could fail was if you forgot the gnome somewhere.

    • I think that achievement was harder to get in L4D2, personally. Just getting the gnome in the first place is a bit of of a challenge, and you have team mates thst either suck cuz they’re bots or will ditch you because they don’t know/care about the gnome.

  • popcar2@piefed.ca
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    3 days ago

    I hate developers that add ultra-super-hardcore-hell difficulty achievements so much.

    This meme is giving me flashbacks of Super Meat Boy’s developer adding achievements in the console version where you have to beat the entire stage (20 levels) in one sitting without a single death. And that achievement exists for every stage in the game. For reference, one of the harder levels can take an average person over a hundred deaths to beat ONCE.

    100%ing the game should be enough to get all achievements. That’s what 100% means, but some developers just insist on inserting some challenge run nobody can beat into the mix.

    • Demdaru@lemmy.world
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      3 days ago

      Achievement is an achievement, not baseline. It’s something outstanding, something more.

      I hate achievements that are like 'finish chapter" for each chapter. That’s baseline. That’s basic. That’s no achievement until we talk about game that is hard from get go, built as a challenge from ground up.

    • jtrek@startrek.website
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      3 days ago

      I don’t think I’ve ever “100%'d” a game despite many thousands of hours playing games, and I’m okay with that. I don’t think I’ve ever gone much out of my way for an achievement for its own sake.

    • glimse@lemmy.world
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      3 days ago

      Why? The existence of an achievement doesn’t mean you have to do it.

      It’s the easy ones that should go away. They’re just participation trophies, you didn’t “achieve” anything by beating the game. They should be actual challenges that most people can’t overcome…that’s what makes it an achievement

    • DougPiranha42@lemmy.world
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      3 days ago

      If you get all the achievements for completing the game, what are achievements actually for? They are there to create fun or not so fun challenges above just completing the game. It’s not like someone will punish you if you leave some achievements incomplete. On the other hand, completing a tough one can feel like - an achievement!

      • popcar2@piefed.ca
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        3 days ago

        It’s not just completing the game, 100%ing means you’ve finished everything. Got every collectable, finished every sidequest, and pretty much finished everything the game has to offer. To me, that should mean you achieved everything the game has to offer.

        Sure, there can be a few achievements for doing something harder, but it shouldn’t reach a point where it feels like an unfair challenge run that needs hundreds of attempts and thousands of hours to beat. There isn’t an achievement for beating dark souls without taking a hit, but people do it for the love of the game.

        For people telling me to ignore the ultra-hard stuff, it’s really demotivating to want to get all the achievements but be blocked by blatantly unfun challenges like “beat the game on ultra hard difficulty on ironman mode where if you die, you lose 20 hours of progress and have to start over”.

        • Tiresia@slrpnk.net
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          3 days ago

          100%-ing achievements doesn’t represent seeing everything the game has to see, it represents mastering the game and its mechanics in its entirety.

          What you’re achieving is getting 100% on a collection log. That is a valid achievement worth celebrating, but it is only one achievement.

          You don’t get to erase the achievements of people who did more than you because it makes you unhappy to see them get more out of the game than you.

          If you don’t want to get all achievements, that is fine, just accept it means you don’t get all the achievements.

          • popcar2@piefed.ca
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            3 days ago

            At what point does “mastering the game and its mechanics in its entirety” stop and start becoming a waste of people’s time? Because I’m talking about the unfair and time-wasting achievements. You can always keep making harder achievements and justify it with “I guess you didn’t master the game”, but the reality is that these achievements just taunt everyone who doesn’t want to dedicate thousands of hours into the game. Achievements should be reasonable.

            You could make an achievement for beating the game on the hardest difficulty. Then beating it on the hardest difficulty with the true ending. Then beating it on the hardest difficulty without dying. Then without getting hit. Then beating the true final boss at level 1 with a butter knife without taking a single hit within a 10 minute timer and you need frame-perfect jumps to avoid supposedly undodgeable attacks.

            The first is fine, the last is a complete waste of time and shouldn’t exist. This isn’t some weird undocumented phenomenon, adding ultra-hard achievements will often lead to people burning out trying to achieve it and people complain about them all the time. If you want to do a challenge run in your own time, feel free, but I guess I’ll die on this hill that they shouldn’t be an official achievement.

            • Tiresia@slrpnk.net
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              3 days ago

              I share your feeling that the latter aren’t fun for me, that’s why I don’t try. But I don’t resent the people that do. In fact I enjoy knowing there are still higher degrees of mastery to aspire to. I like Hades II but after 100%-ing its achievements going further feels hollow and arbitrary. I kinda wish there were achievements breadcumbing my way to a hitless max fear run.

              You’re right that envy is not some weird undocumented phenomenon. Nor is my wish for external recognition of the mere journey, for that matter. But what’s important, and what’s earning you those downvotes imo, is that we don’t blame the devs for where they choose to put themselves on this impossible double-bind.

              These are our shortcomings, not theirs, and if you externalize your own problems onto them you’re denying yourself the opportunity to grow.

    • Alabaster_Mango@lemmy.ca
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      3 days ago

      100%, to me, means the main game. Like, story completion and map discovery. Challenge chevos are for tryhards like myself that want a little extra pizzazz on top.

      Let me try a metaphor. Say you’ve ordered some kinda cocktail from a bar. A no-fuss bartender pours your drink and is done, but a “mixologist” does crazy bottle flips and weird knife play involving fruit. Either way you get 100% of your drink (the game), but one looks a bit fancier if you’re into that kinda thing.