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Transcript:
Elon: The actual number of moves that are not utterly stupid in chess is tiny and chess will be fully solved one day

Chess.com: Skill issue

Elon: Chess is hard for humans, but not for computers. One day, it will be fully solved like checkers. Between now and then, or even after, have fun. People enjoy may games/sports where machines are vastly better.

Chess.com: There are more possible chess games, by about 40 order of magnitude, than atoms in the observable universe. To solve chess, you’d have to map them all. Good luck.

Elon: Wrong, all legal chess positions are ~40 ooms less than the estimated atoms in the Universe. And ASI will figure out ways to solve and compress that are far beyond what we could possibly comprehend. (Here I am arguing with some random intern at a chess website)

Chess.com: I’m a full-time employee

Elon: (something-emoji)

Chess.com: Even my friends don’t text me back that fast

      • tazeycrazy@feddit.uk
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        20 hours ago

        A mathematical model to solve chess would still need to recognise the move, calculate the advantage and disadvantage of the move and then discard. An algorithm would still need to do this for every move if it’s to be a compleat model.

        • WalrusDragonOnABike [they/them]@reddthat.com
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          18 hours ago

          Wouldn’t advantage and disadvantage just be a heuristic that’s useful for feasibly making computers that can win games of chess against humans, but by usual definitions of solved games, I’m not sure it would be useful? You’d still need a decision tree for every possible move the opponent makes for any state of the board.