Following his trial for defamation of the families of the children and school staff killed in the Sandy Hook massacre, conspiracy theorist Alex Jones is using Valve Corp.’s Steam, the world’s largest digital distribution platform for PC games, to sell an Infowars-themed video game. Jones claims to have earned hundreds of thousands in revenue from the video game, yet he has refused to pay the Sandy Hook families. Alex Jones: NWO Wars also mirrors and cartoonishly repackages the conspiracy theorist’s regularly violent, hateful rhetoric despite the platform’s policies against hate speech.

  • Schmidtster@lemmynsfw.com
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    11 months ago

    They also told a dev to stop developing a game since if they gave the go ahead Nintendo could potentially go after them.

    They care about money more than anything else, just like any other corporation.

    • PoastRotato@lemmy.world
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      11 months ago

      I don’t think you need to care about money more than anything else to realize that avoiding a potential lawsuit from a notoriously litigious and powerful company is a wise decision

      • Schmidtster@lemmynsfw.com
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        11 months ago

        They could have given a different answer, or worked with them to find a solution, but they went with the cheapest and easiest.

        As I said earlier, fans excuse and hide the rest.

      • Schmidtster@lemmynsfw.com
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        11 months ago

        Portal 64, they used the non open source code/tools, so Nintendo does have a bit of a case, hence why they are hesitant to give permission after the dev asked them.

        One of those if they never asked, probably wouldn’t be an issue since valve never “knew of it”.

      • Ashen44@lemmy.ca
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        11 months ago

        No, someone was developing a fan demake of a valve game for the Nintendo 64, and since the tools to develop a game for the Nintendo 64 aren’t legally available and it’s being used for valve’s IP then nintendo would be able to go after valve.

        • NoIWontPickaName@kbin.social
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          11 months ago

          All right, I’m not great on coding but surely you can make your own tool that can compile into a game that can get a Nintendo 64 to work without using Nintendo’s tools which I am assuming is the problem