Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.
Or having an elder scroll game were you just respond however you want and the npc adapts to it.
Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.
Or having an elder scroll game were you just respond however you want and the npc adapts to it.
And it’s not good for the one thing I actually want to see. When you talk to an NPC, you literally talk to them and they respond through generative output. They’re not always accurate about the info they give you, and if you try hard enough you can get them to entirely break the 4th wall. They do not seem more believable, since in the end they all end up having the exact same personality and have no guarantees that they will even be useful when they give you info about the quests you’re asking about.
You know what’s more reliable? The messages other players leave and the comments there in.
Yeah, the NPC chat feature is an obvious miss on their part. It’s all the other ai in there that’s impressive really. The stuff you didn’t notice enough to complain about.