What is a good multiplayer game that is both (almost) endlessly replayable AND with less grinding as possible?
Battlefield 1
There is a game i would recommend called Mechabellum. It’s a mecha auto battler where you can’t really move units between rounds. You build up a bug army trying to constantly counter your opponent with the 20ish available units.
My interpretation of your request boils down to “what’s a good co-op roguelike” where the grinding is the replaying.
So, depending on how many players you need it to support and preferred genres, you might check out games like
- Risk of Rain 2
- Enter the Gungeon
- Children of Morta
- Vampire Survivors
- Streets of Rogue
- Gunfire Reborn
- Barony
There’s also a game called Jumpship that i’m keeping an eye on the development of that’s supposed to be hitting early access in the coming months.
Really depends on what you consider grinding.
Pretty much all MMOs or PVEs have you grinding for gear (helldivers 2 I don’t feel is grindy in comparison, but some do)
Survival games like ark, valheim, etc… Have you grinding for bases and the next section of the game
Pretty much all PvP games (CS2, valorant, apex, starcraft, Rocket league, etc…) have you grinding out muscle memory skills
The antithesis to these are instance-based games where at max you grind aesthetic gimmicks, but in single player games they don’t have those like REPO where you always reset and fall guys where it is minigame based
The problem with these games is since you don’t have a “reward for work” (grinding), people get bored of them.
SpiderHeck!
honestly check out archipelago, it’s a framework that allows you to play a lot of different randomized games with your friends. you can play synchronously or asynchronously, and if you’re handy with code, you can even add any game you want to it
appendix
“what’s a randomizer?” a randomizer is a method of scrambling the items in a video game, while keeping it solvable, to be able to re-experience the same game with a fresh sense of progression. an easy game to think about this with is something like metroid or zelda. you need powerups to unlock certain parts of the game, but what if you could find those powerups anywhere you found a missile expansion or a chest? that’s what a randomizer is
“how does that work with multiple people?” now imagine that, between you and your friend’s randomized games, the items for both games could end up in either game. if we use the metroid/zelda idea from earlier, metroid might have zelda’s boomerang, while zelda might have metroid’s morph ball. the logic to ensure the games are solvable is still there, but you might be stuck waiting until your friend finds your key item. this is called “being in burger king” or 'being bk’d"
other vocab
check: any spot you can collect an item in a randomizer (think all collectibles and powerups in metroid, for example)
burger king: when you have run out of checks of your own and are waiting for someone else to send you a critical item you need to make any meaningful progress again. named after the first multiworld randomizer, where someone was stuck for so long, they were able to go to burger king for six hours and return only to still be in the same situation
Thanks, that’s interesting
Trackmania, although depending on how you want to slice it, you might consider it ONLY grinding.
Incredibly low skill floor (4 button racing sim) but with near infinite skill ceiling as you learn to master all the nuances of movement, surface types, tricks, etc.
Endless amounts of content with the seasonal campaigns, tracks of the day, and weekly shorts, but also just a full blown track editor for community content on the side. Each track is like a little puzzle where you memorize all the details then try and get your best performance. Play in an online server with your friends and just chat, listen to music, or watch a movie in the background. Find your favorite style and master it: tech, dirt, NASCAR, lol.
It’s my favorite game to just turn my brain off and drive.
Unreal Tournament 99.
To this flavor: splitgate
I was going for counter strike classic, but yup.
I’ve spent countless hours in the 2004 version
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✍︎ arscyni.cc: modernity ∝ nature.At the tightest-possible definition of multi-player
lichess good
Checks out
Sea of Thieves.
There has never and will never be any pay to win. Everyone has access to all weapons at any time, no unlocking, just pure skill.
Up to 4 players on your team (ship) open servers with other players all sailing around all the time. You can get in an organic fight over treasure, or matchmake for ranked battles.
All of the progression is cosmetic based.
The devs have been adding content constantly since launch that fleshes out the game systems and makes for more interesting interaction.
I come back to this game all the time. Highly recommend.
This game is so much fun, even when I’m the loner getting my ass handed to me on my sloop (which is most of the time). Seeing a ship looming in the distance and wondering if it’s going to come after you is such a rush.
Is it worth getting this late?
Definitely, even better if you can try during a free weekend or get it half price on a sale.
Amazing with friends, on your own or with randos.
So many organic ways to interact and communicate with other players. Seriously cool, unique and worthwhile experience.
Absolutely, it’s still constantly getting updates, and got an actual anti-cheat recently which helped the health of the game a TON.
Huge learning curve to the game, but there’s nothing else like it.
Tetris effect connected.
It made game of the year for a reason.
I think I’ve sunk 200 hours into tetris this year alone, I have it on like 4 systems including my SP handheld clone
Edit: my phrasing here was unclear, there effect connected has not been ported to portmaster or the ports collection, I use Tetris RR, a custom patched og GB tetris to have all the same amenities (hold, hard drop) as modern tetris.
If you like tetris and want tetris RR, find a GB tetris ROM and patch it yourself
A link to the Romhack (for the mods, this is a link to the patch, not the rom, i know VL has pirate content but this aint it, it does however have a link to their archive, where the rom does exist) https://vimm.net/romhacking/hacks/5813
I got my hopes up it was on portmaster for a moment and you were talking about rg35xxsp.
Oh, no I play Tetris Rosy Retrospective on that. All the new amenities on classic GB tetris.
That’s exactly the handheld I was referring to, the anbernic rg35xxsp
space station 14 (or space station 13 if you’re nasty)
There is not even the early access
In all honesty, Rainbow Six: Siege is as ungrindy as any game could be, and it is as endlessly replayable as there are combinations of all the active players. The whole game is about finding ways to use the deep sandbox to outsmart your opponent, utilizing yours and your teammates abilities in unique combinations and it’s wonderful
Fighting games:
- Endlessly replayable because there’s always more to learn.
- No grinding because there’s nothing to grind.
I’ve enjoyed Tekken more than Mortal Kombat.
I mostly played Tag Tournament 2
The obvious answers are the games we endlessly replayed historically: Mario Kart, Goldeneye (VS mode), Halo (VS), Smash Bros.
If you specifically want ones on PC, I’d suggest Starcraft, Age of Empires, and probably Counter Strike (I wasn’t into that one, but it had a huge following).
Many board games fit the bill as well. Codenames (physical or online at horsepaste.com) comes to mind, and another commenter also mentioned chess.
Basically any games that were made before endlessly grinding became a thing (yep, that’s only been a thing for a decade or two).