Can’t use the word “buy” if you can’t actually buy the thing.
I understand the sentiment here and I am the kinda gamer that rarely buys games on release date and waits for deep discounts, but the “renting” it aspect of the argument seems pretty hyperbolic. I try to think of the value as entertainment hours per dollar. I usually only get a game if I think I’ll get at least 1 hour per dollar or two, and I bet I’d get at least that with this game at $80-100. I’ll probably still wait for a discount but I doubt they’ll be removing the rights to the game before you can get decent value out of it. Hell I bought GTA 5 on multiple consoles and still got my money’s worth.
I try to think of the value as entertainment hours per dollar
Yeah because the brainwashing worked on you lmao
How is that brainwashing? If I go to a 3 hour concert for $50 then I’m agreeing to spend about $15/hr of entertainment. If I’m okay spending $80 for 100 hours of entertainment in gta6 (assuming the game isn’t just trash) then I’m agreeing to spend about $1/hr of entertainment. Am I brainwashed for considering the value I’m getting with my money?
This game is going to be nothing like past grand theft autos. All the people who made the prior games are gone, and now they write by focus group and committee… I think it’s probably going to suck.
I mean, maybe?
Most media have a committee or group focus to them.
I would argue the reason modern media sucks so bad is because of min max writing by focus group in pursuit of a test-tube blockbuster. Any originality or risk taking is a no-go so you write for the lowest common denominator and do reboots and remakes. Brand new stuff has to happen using existing IPs that are already popular.
It’s different from just being collaborative or testing ideas on your intended audience. It’s closer to how companies make dog food than the creative process for making good entertainment or art…
I would call it leasing before I’d call it renting tbh.
GTA6 doesn’t even have a PC release date, correct? Just funny because of the publisher in the screenshot.
Any word on Linux desktop support? Last time I played a Rockstar game was RDR2 on Win10 and somehow my cloud saves through their platform got corrupted.
Open to trying it but wondering if the platform I have will even be an option.
RDR2 got cracked by Empress a year after release. It worked fine on Linux
And this is a mere part of why great game developers don’t give a shit about Linux.
Likely the same as GTA 5. Single player only
Yeah I’m just looking for single player. Never played online with any of their titles
they probably havnt figured out how to make it digital only the PC, without it get pirated somehow.
PC has been digital only for at least 15 years.
Relax and wait for pirates, especially when PC launch comes 😏
Relevant xkcd: https://xkcd.com/488/
That comic was uploaded in 2008. More true today than ever before.
This is why I jailbroke my kindle.
Kobo’s are much better
Yeah, well, I have a Kindle and I don’t have the money for a kobo, especially when my Kindle still works
Your kindle won’t work for very much longer.
why should a jailbroken Kindle stop working?
It won’t! That’s why I jailbroke it! It also has 10x the functionality now too.

Making good use of your already existing hardware is always a superior choice
i cant justify spending 80 usd for a game when there are so many amazing games that are free or are under 5 usd
You paying for the experience people! /s
The experience of overpaying for something I won’t own or control. It’s not like a vacation or fine dining.
I wonder why nobody complained as much about Crimson Desert on ps5 that have physical release but it’s drm protected, so you can’t play from disk and you need day one patch from internet. This is bizarre to me. It was in March this year so corporations just moved forward in their agenda.
Those complaints are back in the 2010s or so when most physical games from AAA devs/publishers became nothing more than links to the download and a DRM check rather than actually contain the whole game.
Bought about 15 games for that much the other day in the GoG sale. Against the Storm is probably my favourite out of the 3 I have played so far and will probably keep me going for a while even though I want to play the others too.
I don’t like the GTA, but this “new Business” is bad for all…… The game no is launch in CD/BD and not is you own….
I can’t justify spending $80 on a game I won’t own.
I can’t justify spending $80 on a game I won’t sell.
I can’t justify spending $80 on a game I won’t share with friends.
Tell you what: Finish making the game, patch out all the bugs, add some DLC, and I’ll consider paying you $5 for the GOTY edition in a few years. Best I can do.
add some DLC
cries in GTA5
You mean single player GTA Online?
That microtransaction bullshit probably ruined GTA DLC/expansions forever
DLC is shit and ruins game balance in GOTY editions.
Welcome to the game! Here’s all this amazing loot you bought! Now your first quest is to kill that rat over there with your brand new Fire Sword. Oh yeah, here’s your Anglic Armour and your Awesome Horse Armour. You’ll have to lug that around in your inventory for a few hours until you find the horse quest though.
Eh, depends on the game.
Plus, you don’t have to use it if you don’t want to.
One counterpoint to that argument is that you might not know what’s OP, what’s a normal balance level, and what’s gonna be cosmetic when first starting a game.
Very possible but if it’s something that mattered to you, you could probably look it up.
Maybe, but I would be worried about spoilers personally. You can only experience a game freshly once, once you know what’s coming it’s never the same.
I’ve never played a game that was ruined like this. so I’m gonna say it’s an issue of shitty games doing shitty game things
Fallout: New Vegas is like this. With all of the DLCs you start with some overpowered weapons that makes the first serious quest silly
I’m going to disagree with you. Things like Shivering Isles added replay value to Oblivion and, to my memory, didn’t include anything that would overpower you in a new game.
I agree with both of you, I think it comes down to the scope and type of DLC. An expansion size DLC like Shivering Isles tends to fit in nicely with the rest of a game because the developer needs to plan out when and where you can start to access the new stuff, but a lot of smaller DLC like bonus weapons can be integrated pretty poorly because they want you to get the cool little thing you paid money for and it’s easier to put it in a hard to miss chest or just give it to you early on.
Rogue Trader handles Twitch Drops and preorder shit pretty well. It’s in a chest in the captains quarters and a lot of it is outclassed early on, that which isn’t well it’s a CRPG with Russian devs they probably grew up playing classic fallout and arcanum they expect you to break the game once you know it IE Fallout 2 Navarro rush.
Chet watching the brain damaged mailman sell a bunch of random shit to him.
I absolutely hate it. I always have to try and remember all the random crap that was thrown into my inventory and avoid using any of it for an authentic experience.
lol this exact thing happened to me in Dying Light.
I was used to DLC being a new world to explore at an appropriate time like in Dark Souls. I didn’t expect to be given items that invalidate the first 15 hours of the game. (I didn’t use them, but still, it’s unpleasant to have to exert that much willpower when starting a new game…)
I still havent played GTA5 because I never found the disc cheap enough, at some point I quit looking for it, really sucks GTA4 was the last game from that franchise I’ll get to play, but ending physical discs means I will not buy your console game.
Pretty sure I paid $5 for GTA5 and not much more for 4 and San Andreas. I think GTA 3 was the last time I paid MSRP.
I found GTAV at a thrift store for $4.99 several months back. Bought it. Still haven’t played it lol
Shit article. Counting down to when you can start giving them money for a pre-order is news!?
But really, if we reward companies for games before they’re even released and reviewed, we deserve any and all garbage they decide to give us…
Why pre order? Would they run out? It makes no sense without a physical copy
Pre-orders usually let you download the game data before the release date and time so you can play it instantly when it releases.
How else are you going to get meaningless cosmetic bonus items!!!1!?!
If the authentication servers can keep up ofcourse.
So they signed up for that subscription right away! (I do believe if you pre-order your auto enroll for the subscription)
If digital, then games should cost about 5 or 10 bucks apiece. The high cost is mostly attributed to the plastic and the distribution (and the greed, of course).
The high cost was never related to the plastic or distribution. Probably the entire DVD, case and booklet came in under $3. It has always been simply the price the publisher thought they could sell it for with regard to consumer demand.
Retailers get a cut. Digital lets them keep a bigger portion of the pie. Sony / MSFT are probably more likely to give them a bigger portion of the pie given that by releasing exclusively on consoles it will move more console sales (and thus other game sales on their platform) given how large this release is.
If consoles didn’t give them a sweetheart deal we would see a PC release day 1.
If consoles didn’t give them a sweetheart deal we would see a PC release day 1.
There could be other reasons for that though (although i wouldn’t be surprised if you’re right)
Development costs of GTA 6 are estimated to be a billion dollars at the low end. The cost of manufacturing and distribution compared to that are nothing.
Take Two are def greedy af though.
No one told them to spend that much on it lol
if capitalism, then price must be the highest to maximise growth.
Highest price is not necessarily most best for profit. They likely calculated that selling it for 70 or 90 means less profit then selling it for 80.
the higher price means less purchases,
It is an optimisation issue, once you have a reasonable localise estimate on how much people are willing to pay, finding the ideal price is trivial.
Unless there is a public expectation like games being no more than 60$, but then companies try to break those expectations too, that is why lots of releases have special editions with BS addons. to test the waters
This, but small indies can’t even justify that low of a price tag most of the time. There is a reason that a game like Zorch costing only five bucks surprises people, it’s just not that common.
Hell, it’s less surprising when a game is free since either you are Fortnite and you’ll squeeze your player dry through mtx anyway, or you are Shattered Pixel Dungeon and you just don’t care that much. Those who love it so much can toss you a few bucks on Patreon if they’d like.
Look, all I’m saying is that you need to stop reading this and start playing Shattered Pixel Dungeon right now.
The cost is the r&d bro. CDs cost nothing to Make.
Didn’t they spend 2 billion?
I’m not even sticking up for this but yall are insane.
This is why everything sucks. You expect everything for nothing then wonder why your games nickle and dime you for dlc and your food is nasty and your clothes are all plastic.
As a professional artist I’ll tell ya it seems like a poor man’s hobby to make games, write novels, or make music. So you have people that make this shit for the love of the game or a lot of cash and nothing really in between.
My wife, who’s an accountant, never really played video games growing up. When we got married, she liked to hang out on the couch while I played various Zelda titles (I think WindWaker HD was the first one she got really into with me, and she’d become a second set of eyes). She was the one who helped me understand how a video game is maybe the most value for one’s money of all the entertainment options. For a long time, games were still around $50 (which was even the price when I was a kid) and she was kind of blown away at the notion that you could pay $50 for something and have like 80+ hours of enjoyment when going to a movie was like the same price for only two hours and going to a play was often even more expensive. An album is still pretty great deal-wise because you can get years of enjoyment out of that. But in terms of a story-telling medium, a video game is still an amazing value for what you get (even at $80).
My problem with what is going on with this game and Sony in general is the idea that they want me to pay $80 for something that, due to DRM, I’m not actually owning. If they want me to pay that kind of money for something that I feel like I have actual ownership of, with a reasonable expectation that I can play it for years to come (like I can with my SNES and Saturn and whatnot), then I’m still happy to pay $80 for it. But I am not given that assurance. I thought Tears of the Kingdom was worth the price (and still do). But I have the card on my shelf and so long as I have a Switch I can play it.
Uh… development budget?
Indie games are dirt in cheap in comparison to AAA budgets and they can’t even justify a ten dollar price tag usually, you may as well give it away at that point.












